Difference between revisions of "Castle Crush"
m (→Any%) |
m |
||
Line 15: | Line 15: | ||
*Throw up + left | *Throw up + left | ||
*Let the level kill the first enemy to reduce lag | *Let the level kill the first enemy to reduce lag | ||
− | ===Castle Crush wrong warp Tutorial=== | + | ===Castle Crush wrong warp Tutorial /w visual cues=== |
https://www.twitch.tv/videos/264026894 | https://www.twitch.tv/videos/264026894 | ||
Revision as of 10:12, 18 June 2018
Game | Donkey Kong Country 2 |
---|---|
World name | K.Rool's Keep |
Level name | Castle Crush |
Previous level | Windy Well |
Next level | Clapper's Cavern |
Difficulty: 2/10
Contents
Any%
Castle Crush wrong warp
Notes
- Throw up + left
- Let the level kill the first enemy to reduce lag
Castle Crush wrong warp Tutorial /w visual cues
https://www.twitch.tv/videos/264026894
Notes
- Killing enemies lags the crush for 2 frames and putting the barrel down lags the crush for 1 frame. If it's not required to kill an enemy for more serious lag reduction, it's best to let the enemy die on it's own.
- You can reduce lag by killing the Spinys before jumping onto the goal.
- Make sure Dixie is positioned correctly after Diddy is killed. If Dixie isn't far enough left, she'll be crushed by the invisible ceiling before she can jump onto the goal.