Difference between revisions of "Tanked Up Trouble"
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| next = [[Manic Mincers]] | | next = [[Manic Mincers]] | ||
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− | + | Difficulty: | |
+ | *No Roll: 1/10 | ||
+ | *Cool Extendo: 8/10 | ||
+ | *Krem Tut: 10/10 | ||
+ | *Bird Tut: 6/10 | ||
=All Stages= | =All Stages= | ||
==No Roll== | ==No Roll== |
Revision as of 03:14, 12 March 2016
Game | Donkey Kong Country |
---|---|
World name | Chimp Caverns |
Level name | Tanked Up Trouble |
Previous level | Boss Dumb Drum |
Next level | Manic Mincers |
Difficulty:
- No Roll: 1/10
- Cool Extendo: 8/10
- Krem Tut: 10/10
- Bird Tut: 6/10
Contents
All Stages
No Roll
Jumprolls
Krem TuT (Most Optimal)
Krem TuT
Notes:
- This setup if done properly yields the correct height needed to make it over the bees consistently with a lenient window
- If you die to the barrel, you started the jumproll set-up too late.
Bird TuT (Less Optimal)
Bird TuT
Notes:
- This is 12 seconds slower then Krem Tut
- It is recommended to not go for Krem Tut and to just go for bird tut until you have a good knowledge of the game, and around a low 35. Going up against a pb with jumprolls suck, so try to delay it as long as you can and work on your movement and platforming instead. It is possible to get a low 34 without any jumprolls. Eventually it will be a requirement of pbing to nail one of these tricks, most RTA's die in this stage.
101%
Coming soon!