Difference between revisions of "Tanked Up Trouble"
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*It is recommended to not go for Krem Tut and to just go for bird tut until you have a good knowledge of the game, and around a low 35. Going up against a personal best with jumprolls suck, so try to delay it as long as you can and work on your movement and platforming instead. It is possible to get a low 34 without any jumprolls. Eventually it will be a requirement to nail one of these tricks, most real-time (RTA) runs die in this stage. | *It is recommended to not go for Krem Tut and to just go for bird tut until you have a good knowledge of the game, and around a low 35. Going up against a personal best with jumprolls suck, so try to delay it as long as you can and work on your movement and platforming instead. It is possible to get a low 34 without any jumprolls. Eventually it will be a requirement to nail one of these tricks, most real-time (RTA) runs die in this stage. | ||
− | ===Bird TuT | + | ===Tompa Bird-TuT Setup=== |
{{#ev:youtube|MbmfYqqr-m8|560||}} | {{#ev:youtube|MbmfYqqr-m8|560||}} | ||
Notes: | Notes: | ||
− | * | + | *An alternate setup from 2012 that some runners find to be more consistent. |
− | * | + | *Setup: |
− | ** | + | **Stand in the center and run when the platform starts going right. |
− | **Grab fuel can. | + | **Grab the fuel can. |
− | ** | + | **When you land on the platform, wait just a brief moment. You can watch Diddy's arms and jump once they start swinging forward if you want a cue, or just practice to get a sense for it. |
− | **Land | + | **Land directly in the center of the bird, on its back. |
**Don't let go of Y at any point. | **Don't let go of Y at any point. | ||
**Fall straight down. | **Fall straight down. | ||
**Run right as soon as you hit the platform. | **Run right as soon as you hit the platform. | ||
− | ** | + | **Once airborne, stall until the second Gnawty on the video falls off the screen to make sure you don't die to the bee. |
− | **If you don't grab the N, you | + | **If you don't grab the N, you should be safe. If you do, wait in place for a couple seconds. |
===Optimal (Krem TuT)=== | ===Optimal (Krem TuT)=== |
Revision as of 19:37, 28 May 2017
Game | Donkey Kong Country |
---|---|
World name | Chimp Caverns |
Level name | Tanked Up Trouble |
Previous level | Boss Dumb Drum |
Next level | Manic Mincers |
Difficulty:
- Safe: 1/10
- Bird TuT: 6/10
- Krem TuT: 10/10
Contents
All Stages
Safe (No Jumproll)
Notes:
- This route is the slowest, as it has no jumprolls. To do this level faster, learn one of the jumprolls below.
More Strats (Cool Extendo)
Notes:
- A cool extended roll to go for if you are not using any jumprolls! This is the hardest extended roll in the game.
Optimal (Bird TuT)
Notes:
- This is 12 seconds slower then Krem TuT
- It is recommended to not go for Krem Tut and to just go for bird tut until you have a good knowledge of the game, and around a low 35. Going up against a personal best with jumprolls suck, so try to delay it as long as you can and work on your movement and platforming instead. It is possible to get a low 34 without any jumprolls. Eventually it will be a requirement to nail one of these tricks, most real-time (RTA) runs die in this stage.
Tompa Bird-TuT Setup
Notes:
- An alternate setup from 2012 that some runners find to be more consistent.
- Setup:
- Stand in the center and run when the platform starts going right.
- Grab the fuel can.
- When you land on the platform, wait just a brief moment. You can watch Diddy's arms and jump once they start swinging forward if you want a cue, or just practice to get a sense for it.
- Land directly in the center of the bird, on its back.
- Don't let go of Y at any point.
- Fall straight down.
- Run right as soon as you hit the platform.
- Once airborne, stall until the second Gnawty on the video falls off the screen to make sure you don't die to the bee.
- If you don't grab the N, you should be safe. If you do, wait in place for a couple seconds.
Optimal (Krem TuT)
Notes:
- This setup if done properly yields the correct height needed to make it over the bees consistently with a lenient window
- If you die to the barrel, you started the jumproll set-up too late!
101%
Notes:
- This video only shows the bonus at the start of the stage which you re-enter to get
- Holding right and mashing face buttons after beating the stage the first time will skip the animation of being taken to 6-2 and you will re-enter the stage immediately
- For jumproll setups and tutorials look in the all stages section
- Bonus skip is off screen but definitely worth going for, its a long bonus