Difference between revisions of "Haunted Hall"
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*[https://imgur.com/a/LphYWSg Imgur Album.] | *[https://imgur.com/a/LphYWSg Imgur Album.] | ||
*Jump when the teeth of your cart touch the line. | *Jump when the teeth of your cart touch the line. | ||
− | *White | + | *White = A small jump is more optimal, but you should probably do a slightly larger jump for safety. |
− | *Green | + | *Green = Smallest possible jump. |
− | *Orange | + | *Orange = Medium jump. It's on the larger side of medium, though (hard to explain). |
− | *Red = | + | *Red = Largest possible jump. |
[[File:Before 1st Door.png]]<br> | [[File:Before 1st Door.png]]<br> | ||
[[File:Door 1.png]]<br> | [[File:Door 1.png]]<br> |
Revision as of 09:38, 9 May 2018
Game | Donkey Kong Country 2 |
---|---|
World name | Gloomy Gulch |
Level name | Haunted Hall |
Previous level | Ghostly Grove |
Next level | Gusty Glade |
Difficulty:
- Optimal: Tupac Shakur/10
- Optimal Alternative: Albert Einstein/10
Any%
Optimal
Notes
- Jump up all upwards slopes, no matter the size.
- Jumping down small slopes will lose you time. Aim to jump down large slopes only.
- Jumping on flat ground loses time, with some exceptions.
- Jumping into the transition doors also saves minimal frames. Aim as high as you can.
- These may not feel like much, but an optimal Haunted Hall route can save up to 4-5 seconds compared to a casual route.
- Jumping over the bees at 1:14 can be tricky. You have to get really close to their hitboxes (note that there is only one bee in the J version).
Optimal Alternative
Notes
- Precisely follow where the video jumps and the size of these jumps. Failing to do so will cause you to lose time instead of save.
- Nearly every jump has a visual cue at a railroad tie or wooden post (or shortly after one, in a few cases).
- This route is difficult to learn/memorize, but saves ~0.6 compared to Djeez's optimal route above.
Map of Optimal Alternative
- Imgur Album.
- Jump when the teeth of your cart touch the line.
- White = A small jump is more optimal, but you should probably do a slightly larger jump for safety.
- Green = Smallest possible jump.
- Orange = Medium jump. It's on the larger side of medium, though (hard to explain).
- Red = Largest possible jump.