Difference between revisions of "Haunted Hall"
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**Nearly every jump has a visual cue at a railroad tie or wooden post (or shortly after one, in a few cases). | **Nearly every jump has a visual cue at a railroad tie or wooden post (or shortly after one, in a few cases). | ||
**See the Optimal Alternative Map bellow for precise visual cues and jump heights. | **See the Optimal Alternative Map bellow for precise visual cues and jump heights. | ||
− | *This route is difficult to learn/memorize, but saves ~ | + | *This route is difficult to learn/memorize, but saves ~.6s compared to Djeez' route. |
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | ||
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<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
*[https://imgur.com/a/LphYWSg Imgur Album.] | *[https://imgur.com/a/LphYWSg Imgur Album.] | ||
− | * | + | *You should be jumping when the teeth of your cart touch the start of a line. Keep in mind that it takes a few frames for your cart to jump after pressing B. |
*Note that all consecutive jumps are buffered. | *Note that all consecutive jumps are buffered. | ||
*White = A small jump is more optimal, but you should probably do a slightly larger jump for safety. | *White = A small jump is more optimal, but you should probably do a slightly larger jump for safety. | ||
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[[File:Door 5.png]]<br> | [[File:Door 5.png]]<br> | ||
*Minor Correction: The 4th gap jump should be initiated as late as possible. | *Minor Correction: The 4th gap jump should be initiated as late as possible. | ||
− | [[File: | + | [[File:J BEE SECTION.png]]<br> |
*[https://www.youtube.com/watch?v=F0B0L9E7kXM Do this on U.] | *[https://www.youtube.com/watch?v=F0B0L9E7kXM Do this on U.] | ||
− | [[File: | + | [[File:ENDING DOOR.png]]<br> |
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</div> | </div> | ||
</div> | </div> |
Revision as of 14:30, 9 December 2018
Game | Donkey Kong Country 2 |
---|---|
World name | Gloomy Gulch |
Level name | Haunted Hall |
Previous level | Ghostly Grove |
Next level | Gusty Glade |
Difficulty:
- Optimal: Tupac Shakur/10
- Optimal Alternative: Albert Einstein/10
Any%
Optimal
Notes
- Jump up all upwards slopes, no matter the size.
- Jumping down small slopes will lose you time. Aim to jump down large slopes only.
- Jumping on flat ground loses time, with some exceptions.
- Jumping into the transition doors also saves minimal frames. Aim as high as you can.
- These may not feel like much, but an optimal Haunted Hall route can save up to 4-5 seconds compared to a casual route.
- Jumping over the bees at 1:14 can be tricky. You have to get really close to their hitboxes (note that there is only one bee in the J version).
- You do not need to hold right or y in this stage.
Optimal Alternative
Notes
- Precisely follow where the video jumps and the size of these jumps. Failing to do so will cause you to lose time instead of save.
- Nearly every jump has a visual cue at a railroad tie or wooden post (or shortly after one, in a few cases).
- See the Optimal Alternative Map bellow for precise visual cues and jump heights.
- This route is difficult to learn/memorize, but saves ~.6s compared to Djeez' route.
Map of Optimal Alternative
- Imgur Album.
- You should be jumping when the teeth of your cart touch the start of a line. Keep in mind that it takes a few frames for your cart to jump after pressing B.
- Note that all consecutive jumps are buffered.
- White = A small jump is more optimal, but you should probably do a slightly larger jump for safety.
- Green = Smallest possible jump.
- Orange = Medium jump. It's on the larger side of medium, though (hard to explain).
- Red = Largest possible jump.
- For the jump down the 1st large slope, prioritize doing the earliest possible jump rather than grabbing the 1st [+] barrel. Grabbing the 2nd [+] barrel only loses half a frame's worth of distance.
- Minor Correction: The 4th gap jump should be initiated as late as possible.