Difference between revisions of "Croctopus Chase"
(→Optimal) |
|||
Line 20: | Line 20: | ||
*There's not much to see in this level. Croctopus Chase is all about cutting corners. Don't get stuck and don't take wide turns. | *There's not much to see in this level. Croctopus Chase is all about cutting corners. Don't get stuck and don't take wide turns. | ||
*It is easy to lose 2-5 seconds over optimal even when you learn the path. Practice enough to not take wrong turns and actively try to cut corners as well as you can during runs, and you'll improve over time. Finding visual cues can help with consistently fast corners. | *It is easy to lose 2-5 seconds over optimal even when you learn the path. Practice enough to not take wrong turns and actively try to cut corners as well as you can during runs, and you'll improve over time. Finding visual cues can help with consistently fast corners. | ||
− | |||
− | |||
− | |||
− |
Revision as of 20:25, 3 February 2020
Game | Donkey Kong Country |
---|---|
World name | Gorilla Glacier |
Level name | Croctopus Chase |
Previous level | Ice Age Alley |
Next level | Torchlight Trouble |
Difficulty:
- Optimal: 25/10
All Stages
Preface: (KBZ's channel)
Optimal
Notes:
- This is by far the hardest stage in the game to not lose time to.
- There's not much to see in this level. Croctopus Chase is all about cutting corners. Don't get stuck and don't take wide turns.
- It is easy to lose 2-5 seconds over optimal even when you learn the path. Practice enough to not take wrong turns and actively try to cut corners as well as you can during runs, and you'll improve over time. Finding visual cues can help with consistently fast corners.