Difference between revisions of "Belcha's Barn"
Line 4: | Line 4: | ||
| world_name = [[Lake Orangatanga]] | | world_name = [[Lake Orangatanga]] | ||
| level_name = Belcha's Barn | | level_name = Belcha's Barn | ||
− | | previous = [[Murky Mill]] | + | | previous = [[Murky Mill]]<br />[[Murky Mill 103]]<br />[[Murky Mill Warpless]] |
− | + | | next = [[Barrel Shield Bust-Up]]<br />[[Barrel Shield Bust-Up 103]]<br />[[Barrel Shield Bust-Up Warpless]] | |
− | | next = [[Barrel Shield Bust-Up]] | ||
− | [[Barrel Shield Bust-Up 103]] | ||
}} | }} | ||
Difficulty: | Difficulty: |
Latest revision as of 19:50, 10 April 2020
Game | Donkey Kong Country 3 |
---|---|
World name | Lake Orangatanga |
Level name | Belcha's Barn |
Previous level |
Murky Mill Murky Mill 103 Murky Mill Warpless |
Next level |
Barrel Shield Bust-Up Barrel Shield Bust-Up 103 Barrel Shield Bust-Up Warpless |
Difficulty:
- Safe: 3/10
- Optimal: 4/10
- Optimal alternative: 9/10
Any%
Safe
Notes:
- If you time yourself right, you can just jump to Belcha's mouth and it will drop instantly in.
- This video waits for Belcha to land which loses around a second
- On 1.0 you will save .3s on the ending transition
Optimal
Notes:
- This video demonstrates getting the optimal second feed, which is quite tight, and will either result in a softlock or a reset if failed.
- An un-optimal coin grab is a bigger time sink than it seems. Grab the coin ASAP, and as left most as possible.
- For the 2nd barrel you can do a teamup as illustrated in the "optimal alternative" video which saves 14 frames, 39 if you get hopless.
Optimal alternative
Notes:
- To prevent Belcha from hopping after the second feed, you need to feed the bug to him as soon as possible.
- This trick is not recommended unless you can pull it off consistently.
- If you get the teamup but belcha doesn't hop you still save 14 frames, hopless saves 39.
Softlock Backup
Notes:
- You must hold left + y the whole time.