Difference between revisions of "Konveyor Rope Klash"
Line 11: | Line 11: | ||
*Intermediate: 6/10 | *Intermediate: 6/10 | ||
*Optimal: 8/10 | *Optimal: 8/10 | ||
+ | *Optimal alternative: 9/10 | ||
==Any%== | ==Any%== | ||
Line 29: | Line 30: | ||
*The video lets go of the D-pad in the air at 0:49. This is crucial to not dying. | *The video lets go of the D-pad in the air at 0:49. This is crucial to not dying. | ||
**Note that a small wiggle after landing on the rope is more commonly done. Both methods are basically the same speed. | **Note that a small wiggle after landing on the rope is more commonly done. Both methods are basically the same speed. | ||
+ | |||
+ | ===Optimal alternative=== | ||
+ | {{#ev:youtube|lfUdzVkL-9U|560||https://www.youtube.com/watch?v=lfUdzVkL-9U}} | ||
+ | |||
+ | Notes: | ||
+ | *After damage boosting to Kiddy, briefly release Right after the 2nd bee to avoid hitting the rest of the bees. | ||
+ | *This route uses different Kong order for 7-1, 7-2, and 7-3. Please refer to Optimal alternative for those levels as well. | ||
Revision as of 00:32, 4 June 2022
Game | Donkey Kong Country 3 |
---|---|
World name | KAOS Kore |
Level name | Konveyor Rope Klash |
Previous level | Barbos' Barrier |
Next level | Creepy Caverns |
Difficulty:
- Safe: 5/10
- Intermediate: 6/10
- Optimal: 8/10
- Optimal alternative: 9/10
Any%
Safe
Notes:
- Be careful about the speed of the ropes. This level needs more practice than normal.
Intermediate
Notes:
- An alternate strat for the ending is to swap to Kiddy at 0:52 and damage boost through the final section. This also allows you to end with solo Dixie, making the next stage a little bit faster.
Optimal
Notes:
- Try to match the movement from 0:47 to 0:50 as closely as possible to ensure the bees are aligned properly. The jumps being done are all large.
- The video lets go of the D-pad in the air at 0:49. This is crucial to not dying.
- Note that a small wiggle after landing on the rope is more commonly done. Both methods are basically the same speed.
Optimal alternative
Notes:
- After damage boosting to Kiddy, briefly release Right after the 2nd bee to avoid hitting the rest of the bees.
- This route uses different Kong order for 7-1, 7-2, and 7-3. Please refer to Optimal alternative for those levels as well.