Difference between revisions of "Kaos Karnage"
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| next = [[Cotton Top Cove]] | | next = [[Cotton Top Cove]] | ||
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− | Difficulty: | + | Difficulty: |
− | *Optimal (U) = 10/10 | + | *Safe = 2/10 |
− | *Optimal (J) = 9/10 | + | *Optimal (U) = 10/10 |
− | + | *Optimal (J) = 9/10 | |
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==Any%== | ==Any%== | ||
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+ | ====Safe==== | ||
+ | {{#ev:youtube|SOG3Mn5vWz4|560||http://www.youtube.com/watch?v=SOG3Mn5vWz4}} | ||
+ | Notes: | ||
+ | *Do this if you can't pull off the optimal boss. | ||
+ | |||
====Optimal (U)==== | ====Optimal (U)==== | ||
{{#ev:youtube|lVPWRSDWm3E|560||https://www.youtube.com/watch?v=lVPWRSDWm3E}} | {{#ev:youtube|lVPWRSDWm3E|560||https://www.youtube.com/watch?v=lVPWRSDWm3E}} | ||
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*A more likely case is a 2 cycle kill, where team throw hovering is lost between the 4th and 5th hit on Kaos. | *A more likely case is a 2 cycle kill, where team throw hovering is lost between the 4th and 5th hit on Kaos. | ||
*Getting either a 1 cycle or 2 cycle kill is fast enough for it to be worth using U instead of J. | *Getting either a 1 cycle or 2 cycle kill is fast enough for it to be worth using U instead of J. | ||
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====Optimal (J)==== | ====Optimal (J)==== | ||
{{#ev:youtube|w4OPWTKDuHM|560||http://www.youtube.com/watch?v=w4OPWTKDuHM}} | {{#ev:youtube|w4OPWTKDuHM|560||http://www.youtube.com/watch?v=w4OPWTKDuHM}} | ||
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*If done perfectly, this boss is roughly 26.5 seconds slower on the Japanese version (compared to a 2-cycle KAOS on the North American version). | *If done perfectly, this boss is roughly 26.5 seconds slower on the Japanese version (compared to a 2-cycle KAOS on the North American version). | ||
*It is possible to beat this fight even faster using four [http://dkcspeedruns.com/DKC3_Tricks#Team_Up_Jump Team Up Jumps]. However, as each one is a 1-frame input, this is currently considered TAS-only. | *It is possible to beat this fight even faster using four [http://dkcspeedruns.com/DKC3_Tricks#Team_Up_Jump Team Up Jumps]. However, as each one is a 1-frame input, this is currently considered TAS-only. | ||
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[[Category:Kaos Karnage]] | [[Category:Kaos Karnage]] | ||
[[Category:Mekanos]] | [[Category:Mekanos]] |
Revision as of 06:17, 2 March 2016
Game | Donkey Kong Country 3 |
---|---|
World name | Mekanos |
Level name | Kaos Karnage |
Previous level | Low-G Labyrinth |
Next level | Cotton Top Cove |
Difficulty:
- Safe = 2/10
- Optimal (U) = 10/10
- Optimal (J) = 9/10
Contents
Any%
Safe
Notes:
- Do this if you can't pull off the optimal boss.
Optimal (U)
Notes:
- Team Throw Hovering
- IMPORTANT! THIS DOESN'T WORK ON JAPANESE VERSION!!
- Be sure to get some height off the bounce before you start team throw hovering.
- Get as many quick hits as you can before touching the ground. Even if you mess up early in the fight, try for more quick hits next time he's vulnerable.
- A 1 cycle kill (as show in video) is nearly impossible to get consistently and requires being close to the wall for the later hits.
- A more likely case is a 2 cycle kill, where team throw hovering is lost between the 4th and 5th hit on Kaos.
- Getting either a 1 cycle or 2 cycle kill is fast enough for it to be worth using U instead of J.
Optimal (J)
Notes:
- Watch the video, as the first segment contains all the information you need to defeat this boss quickly.
- Although you cannot team throw hover on the Japanese version, you can still skip the 3rd cycle via a damage boost.
- Spawning the blades on the same side saves 1 second each, for a total of 5 seconds saved if you do this for every cycle.
- If done perfectly, this boss is roughly 26.5 seconds slower on the Japanese version (compared to a 2-cycle KAOS on the North American version).
- It is possible to beat this fight even faster using four Team Up Jumps. However, as each one is a 1-frame input, this is currently considered TAS-only.