Difference between revisions of "Glimmer's Galleon"
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*Alternatively, if you did not despawn him but are still going fast enough, you can go up the tunnel before the spine hits you. | *Alternatively, if you did not despawn him but are still going fast enough, you can go up the tunnel before the spine hits you. | ||
*On Virtual Console, Glimmer does not blind the screen when moving the light left to right like he does on SNES. | *On Virtual Console, Glimmer does not blind the screen when moving the light left to right like he does on SNES. | ||
+ | **This may seem like a good thing for VC, but us SNES players firmly believe that the each white flash makes us stronger speedrunners, making up for the billion frames lost due to poor load times. | ||
===Optimal=== | ===Optimal=== |
Revision as of 04:33, 8 January 2017
Game | Donkey Kong Country 2 |
---|---|
World name | Krem Quay |
Level name | Glimmer's Galleon |
Previous level | Barrel Bayou |
Next level | Krockhead Klamber |
Difficulty
- Safe: 10/10
- Optimal: 10/10
Any%
Safe
Notes
- We swap to Diddy at 0:32 since Diddy's hitbox is smaller. This makes the end of this level easier.
- This level is deceptively hard. Not touching any walls/corners is difficult to achieve, and requires a ton of practice.
- (Shown in Optimal video) You can manipulate the puffer explosion in the final room and not have to wait for his spine to go by while going up the final tunnel. To do so, hug the corners seen below when entering the area and move quickly past the puffers:
- Alternatively, if you did not despawn him but are still going fast enough, you can go up the tunnel before the spine hits you.
- On Virtual Console, Glimmer does not blind the screen when moving the light left to right like he does on SNES.
- This may seem like a good thing for VC, but us SNES players firmly believe that the each white flash makes us stronger speedrunners, making up for the billion frames lost due to poor load times.
Optimal
Additions
- Wait for the second DK barrel in the stage to grab Diddy, as it is slightly more in your path.
- Perform the Kipples swap at the end of stage, in order to have Diddy in front for Krockhead Klamber.
- You never want to be Diddy in this level he is bad please see diagram for proof.
- Since Dixie's hitbox is slightly bigger than Diddy, navigating the level can be a bit harder.
References
- Drum's 41:58 might be old, but still has one of the best Glimmer's Galleon ever done.
- V0oid's glimmers