Blackout Basement
Revision as of 23:17, 24 December 2012 by Reflected (talk) (Created page with "{{Infobox level | image = LockjawsLocker.jpg | game = Donkey Kong Country | world_name = Kremkroc Industries | level_name = Blackout Basement | previous = [[Mine Cart Madn...")
Game | Donkey Kong Country |
---|---|
World name | Kremkroc Industries |
Level name | Blackout Basement |
Previous level | Mine Cart Madness |
Next level | Boss Dumb Drum |
Difficulty:
- Safe: 1/10
- Optimal: 5/10
Any%
Optimal Route:
Notes:
- Getting the jump directly into the barrel is quite difficult and hard to be consistent at. Hence, this level has commonly been called "Luckjaw."
- To perform the jump, press and hold right and Y once Diddy or Dixie lands onto the top barrel
- The idea behind the trick is to not let the Kong touch the borders when spinning down, because once you do, you cannot change your horizontal direction.
- The motion then becomes Y+right.. Y+left... Y+right->B
- The jump itself is hard, but it is still recommended to always go for it. It will save 2~3 seconds if successful and failing will lose you ~1 second on the safe method.
- Not Goal Swapping (i.e., having Dixie out for 1-5) sets you up for a Wrong Warp in the next level.
Safe Route:
Notes:
101%
Coming soon!