DKC3 W1 Warpless
Game | Donkey Kong Country 2 |
---|---|
World name | Lake Orangatanga |
Optimal time | ? |
Previous world | none |
Next world | DKC3 W2 Warpless |
Lakeside Limbo
Notes
- Taking the lower route before the checkpoint seems around half a second faster than going above even with the lag.
- You may need to jump earlier than you think when spinning off the ledge near the Koin, else he may push you to the side before you can jump up.
- If you spin into the Kobble before Ellie too early, you will spin off the ledge in such a manner that will place you on top of Ellie instead of bouncing off the box or falling down behind it, so try to avoid that.
Doorstop Dash
Notes
- The door clips after taking damage are only possible on the Japanese 1.0 version.
- Try to jump off the fourth lever and hover over the Buzzes when the Buzz in front has moved about halfway down.
- By using barrels, you can get through doorways quicker, which means you can spend less time on their corresponding levers.
- Try to spend as little time as possible on the levers.
- The rope jumps at 0:22 and 0:46 save minimal time.
- The bee jump at 0:55 is very precise and not recommended for newer players.
Tidal Trouble
Notes
- You want to stay out of the water as much as possible, as the current pushes you to the left.
- Dixie lets you stay dry for potentially ~95% of the stage.
- Doing this stage solo Dixie reduces lag. Alternatively, you can take the DK barrel at 0:09.
- The hover between the bee and fish at 0:42 is rather precise. Alternatively you can go under the fish or take damage if you have 2 Kongs.
Skidda's Row
Notes
- Just Defend
- Doing a just defend on the Krimps at 0:17 and 0:41 can save additional minimal time.
- The ending has some tougher Skidda rolls - the first double has a small window of frames with which to spin after landing if you reach it in time. Hovering and holding Y upon landing can get you an instant roll if executed correctly (as shown in the video).
- Difficulty depends on which rolls you go for, but this is probably the hardest W1 stage for Warpless to execute cleanly (Doorstop Dash being second)
Murky Mill
Notes
- To skip the Ellie barrel, wait until the elevator is at the top, start a roll against the right wall, do a full jump, buffer a full jump and tap down just before Dixie hits the ground. See the video with inputs below.
- Alternative inputs for Ellie skip
- At 0:47 an intentional damage boost is taken to have Kiddy in front for Belcha.
- Murky Mill warpless with Ellie
ELLIE SKIP WITH INPUTS