Tanked Up Trouble
Game | Donkey Kong Country |
---|---|
World name | Chimp Caverns |
Level name | Tanked Up Trouble |
Previous level | Boss Dumb Drum |
Next level | Manic Mincers |
Contents
All Stages
No Roll
Jumprolls
Krem TuT (Most Optimal)
Krem TuT
Notes:
- Start on the fourth light. Jump for the light as early as possible
- Land between fourth and fifth light
- Wiggle three times as fast as possible (wiggle = left-right/back-and-forth, so right-left-right-left-right-left-right.)
- Don't try to wiggle in-between the bees too early!
- Wiggle four times in-between the bees. If you can't stay in the center slow down a bit and pay attention to the rhythm in the video.
- Don't forget about the last bee 'cause you survived the wiggle!
- If you die to the barrel, you started the jumproll set-up too late.
- Check the DKC1_Visuals page for alternate setups, which are easier, but can fail depending on your Y position. The wiggle is harder, but will work regardless of height.
Bird TuT (Less Optimal)
Bird TuT
Notes:
- Learn both of these! That way you have two tries. This one is only 12 seconds slower.
- Start running once the platform starts moving right.
- Grab the fuel can, then wait a moment in the center (watch video closely). If you miss the fuel can, you will lose the level once you land at the end of the stage.
- Land right on the bird's back. Not too far left! Fall straight down. Don't let go of Y.
- Once you land, run right and hit the frame. If you die to the bird, you did the setup too fast.
- You must wait during this jumproll to drop low enough to avoid dying to the bees. Wait for the second Gnawty to fall off the platform.
- If you don't grab the N, you should be safe. Wiggle one more time if you think you rushed the first part. If you grab it, wait in place again for a second or so.
101%
Coming soon!