Difference between revisions of "Belcha's Barn"
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| level_name = Belcha's Barn | | level_name = Belcha's Barn | ||
| previous = [[Murky Mill]] | | previous = [[Murky Mill]] | ||
− | | next = [[Barrel Shield Bust-Up]] | + | [[Murky Mill 103]] |
+ | | next = [[Barrel Shield Bust-Up]] | ||
+ | [[Barrel Shield Bust-Up 103]] | ||
}} | }} | ||
Difficulty: | Difficulty: |
Revision as of 19:32, 10 April 2020
Game | Donkey Kong Country 3 |
---|---|
World name | Lake Orangatanga |
Level name | Belcha's Barn |
Previous level | Murky Mill 103 |
Next level | Barrel Shield Bust-Up 103 |
Difficulty:
- Safe: 3/10
- Optimal: 4/10
- Optimal alternative: 9/10
Any%
Safe
Notes:
- If you time yourself right, you can just jump to Belcha's mouth and it will drop instantly in.
- This video waits for Belcha to land which loses around a second
- On 1.0 you will save .3s on the ending transition
Optimal
Notes:
- This video demonstrates getting the optimal second feed, which is quite tight, and will either result in a softlock or a reset if failed.
- An un-optimal coin grab is a bigger time sink than it seems. Grab the coin ASAP, and as left most as possible.
- For the 2nd barrel you can do a teamup as illustrated in the "optimal alternative" video which saves 14 frames, 39 if you get hopless.
Optimal alternative
Notes:
- To prevent Belcha from hopping after the second feed, you need to feed the bug to him as soon as possible.
- This trick is not recommended unless you can pull it off consistently.
- If you get the teamup but belcha doesn't hop you still save 14 frames, hopless saves 39.
Softlock Backup
Notes:
- You must hold left + y the whole time.