Difference between revisions of "Blackout Basement"

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(Created page with "{{Infobox level | image = LockjawsLocker.jpg | game = Donkey Kong Country | world_name = Kremkroc Industries | level_name = Blackout Basement | previous = [[Mine Cart Madn...")
 
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| next = [[Boss Dumb Drum]]
 
| next = [[Boss Dumb Drum]]
 
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Difficulty:
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==Any% All Stages==
*Safe: 1/10
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{{#ev:youtube|UmpQTYfeAOI|560||http://www.youtube.com/watch?v=UmpQTYfeAOI}}
*Optimal: 5/10
 
==Any%==
 
'''Optimal Route:''' {{#ev:youtube|UmpQTYfeAOI|560||http://www.youtube.com/watch?v=UmpQTYfeAOI}}
 
 
Notes:
 
Notes:
*Getting the jump directly into the barrel is quite difficult and hard to be consistent at. Hence, this level has commonly been called "Luckjaw."
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*This stage is a veritable nightmare. You will need every extended roll shown if you want to make it through the stage without waiting for the lights.
*To perform the jump, press and hold right and Y once Diddy or Dixie lands onto the top barrel
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*You will likely need to spend twice as much time on this stage as any other one. Start by running through the stage slowly and becoming familiar with the layout. Avoid the extended rolls until you are comfortable without them.  
*The idea behind the trick is to not let the Kong touch the borders when spinning down, because once you do, you cannot change your horizontal direction.
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*The light flicker is a static element. They flip every 62 frames. This is important because every time you make a mistake and slow down - or add a new trick that speeds you up - the light pattern will be different than you are used to. This is one of the main reasons the stage is so difficult. You're on your own for what speed makes for a comfortable pattern. Just practice and practice so that any variation does not end up killing you.
*The motion then becomes Y+right.. Y+left... Y+right->B
 
*The jump itself is hard, but it is still recommended to always go for it.  It will save 2~3 seconds if successful and failing will lose you ~1 second on the safe method.
 
*Not [http://cronikeys.com/dkc2/index.php?title=Tricks#Goal_Swapping Goal Swapping] (i.e., having Dixie out for 1-5) sets you up for a [http://cronikeys.com/dkc2/index.php?title=Tricks#Wrong_Warp Wrong Warp] in the next level.
 
 
 
 
 
'''Safe Route:''' {{#ev:youtube|3Leh7sT1uGQ|560||http://www.youtube.com/watch?v=3Leh7sT1uGQ}}
 
Notes:
 
*[http://cronikeys.com/dkc2/index.php?title=Tricks#Goal_Swapping Goal Swapping]
 
  
 
==101%==
 
==101%==
  
 
Coming soon!
 
Coming soon!

Revision as of 05:39, 11 January 2013

Level Details
Game Donkey Kong Country
World name Kremkroc Industries
Level name Blackout Basement
Previous level Mine Cart Madness
Next level Boss Dumb Drum

Any% All Stages

Notes:

  • This stage is a veritable nightmare. You will need every extended roll shown if you want to make it through the stage without waiting for the lights.
  • You will likely need to spend twice as much time on this stage as any other one. Start by running through the stage slowly and becoming familiar with the layout. Avoid the extended rolls until you are comfortable without them.
  • The light flicker is a static element. They flip every 62 frames. This is important because every time you make a mistake and slow down - or add a new trick that speeds you up - the light pattern will be different than you are used to. This is one of the main reasons the stage is so difficult. You're on your own for what speed makes for a comfortable pattern. Just practice and practice so that any variation does not end up killing you.

101%

Coming soon!