Difference between revisions of "Boss Dumb Drum"

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| next = [[Tanked Up Trouble]]
 
| next = [[Tanked Up Trouble]]
 
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===Optimal===
 +
{{#ev:youtube|vGUzHbqh8i8|560||}}
 +
'''Notes:'''
 +
*Rare didn't lie when they named this guy "Dumb Drum." He basically kills himself. You're just the bait. Don't forget what stage you're on and you'll have a good time.
 +
*The optimal fight involves sacrificing Diddy as early as possible rather than swapping to DK. This avoids the freeze frames from swapping, lowers the chances of you getting random lag frames during the fight, leverages DK's faster fanfare animation (20 frames faster), and allows you to enter world 6 as 1 kong (saves 10 frames). You then end up grabbing Diddy at the beginning of the next stage and swapping there instead.
 +
*The snakes can be kind of tricky to kill optimally as DK, so taking damage as Diddy right before the snakes come out is a nice way to be able to bounce on them with your invincibility frames. DK also pretty much automatically gets an optimal kill on the Klap Traps, whereas with Diddy you have to finesse it a bit to make sure you don't take damage on the 2nd one.
 +
*For the last cycle, you need to delay landing on the first Army that comes out, such that you bounce on the 2nd Army at least a frame after it has already spawned. The fight ends when both Armys are off screen and if you bounce on the 2nd Army on the frame he enters the fight, he falls off the bottom of the screen and takes ~10-12 frames longer to die than if you wait a moment longer and have him die off the side of the screen. To get the most time save, aim to kill the 2nd Army off the same side of the screen to which you baited him (in the case of the example video, to the left).
 +
 +
===Safe===
 
{{#ev:youtube|H-2_qnlE-4Q|560||}}
 
{{#ev:youtube|H-2_qnlE-4Q|560||}}
Notes:
+
'''Notes:'''
*Rare didn't lie when they named this guy "Dumb Drum." He basically kills himself. You're just the bait. Don't forget what stage you're on and you'll have a good time.
+
*Damage boosting after the third hit to become Donkey is slightly faster than swapping but also more dangerous. (only do this if you're comfortable with those last 2 hits)
*For the last cycle, you need to land on the Army in mid-air in order to get the fastest possible kill.
 
*Damageboosting after the third hit to become Donkey is slightly faster than swapping but also more dangerous. (only do this if you're comfortable with those last 2 hits)
 
*Below is a comparison that shows you how to do the start of TuT after damageboosting on this boss. (Left is swap, right is damageboost)
 
{{#ev:youtube|wM6tJc0g2sk|560||}}
 

Latest revision as of 16:57, 6 February 2024

Level Details
Game Donkey Kong Country
World name Kremkroc Industries
Level name Boss Dumb Drum
Previous level Blackout Basement
Next level Tanked Up Trouble

Optimal

Notes:

  • Rare didn't lie when they named this guy "Dumb Drum." He basically kills himself. You're just the bait. Don't forget what stage you're on and you'll have a good time.
  • The optimal fight involves sacrificing Diddy as early as possible rather than swapping to DK. This avoids the freeze frames from swapping, lowers the chances of you getting random lag frames during the fight, leverages DK's faster fanfare animation (20 frames faster), and allows you to enter world 6 as 1 kong (saves 10 frames). You then end up grabbing Diddy at the beginning of the next stage and swapping there instead.
  • The snakes can be kind of tricky to kill optimally as DK, so taking damage as Diddy right before the snakes come out is a nice way to be able to bounce on them with your invincibility frames. DK also pretty much automatically gets an optimal kill on the Klap Traps, whereas with Diddy you have to finesse it a bit to make sure you don't take damage on the 2nd one.
  • For the last cycle, you need to delay landing on the first Army that comes out, such that you bounce on the 2nd Army at least a frame after it has already spawned. The fight ends when both Armys are off screen and if you bounce on the 2nd Army on the frame he enters the fight, he falls off the bottom of the screen and takes ~10-12 frames longer to die than if you wait a moment longer and have him die off the side of the screen. To get the most time save, aim to kill the 2nd Army off the same side of the screen to which you baited him (in the case of the example video, to the left).

Safe

Notes:

  • Damage boosting after the third hit to become Donkey is slightly faster than swapping but also more dangerous. (only do this if you're comfortable with those last 2 hits)