Difference between revisions of "Boss Dumb Drum"
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===Optimal=== | ===Optimal=== | ||
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'''Notes:''' | '''Notes:''' | ||
*Rare didn't lie when they named this guy "Dumb Drum." He basically kills himself. You're just the bait. Don't forget what stage you're on and you'll have a good time. | *Rare didn't lie when they named this guy "Dumb Drum." He basically kills himself. You're just the bait. Don't forget what stage you're on and you'll have a good time. | ||
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'''Notes:''' | '''Notes:''' | ||
*For the last cycle, you need to land on the Army in mid-air in order to get the fastest possible kill. | *For the last cycle, you need to land on the Army in mid-air in order to get the fastest possible kill. | ||
− | * | + | *Damage boosting after the third hit to become Donkey is slightly faster than swapping but also more dangerous. (only do this if you're comfortable with those last 2 hits) |
Revision as of 18:11, 29 September 2023
Game | Donkey Kong Country |
---|---|
World name | Kremkroc Industries |
Level name | Boss Dumb Drum |
Previous level | Blackout Basement |
Next level | Tanked Up Trouble |
Optimal
Notes:
- Rare didn't lie when they named this guy "Dumb Drum." He basically kills himself. You're just the bait. Don't forget what stage you're on and you'll have a good time.
- The optimal fight involves sacrificing Diddy before phases 4 and 5 rather than swapping to DK. This avoids the freeze frames from swapping, leverages DK's faster fanfare animation (20 frames faster), and allows you to enter world 6 as 1 kong (saves 10 frames). You then end up grabbing Diddy at the beginning of the next stage and swapping there instead.
- For the last cycle, you need to land on the Army in mid-air in order to get the fastest possible kill.
Safe
Notes:
- For the last cycle, you need to land on the Army in mid-air in order to get the fastest possible kill.
- Damage boosting after the third hit to become Donkey is slightly faster than swapping but also more dangerous. (only do this if you're comfortable with those last 2 hits)