Bramble Scramble

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Revision as of 03:13, 8 November 2016 by Cryptonberry (talk | contribs) (Safe)
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Level Details
Game Donkey Kong Country 2
World name Krazy Kremland
Level name Bramble Scramble
Previous level Target Terror
Next level Rickety Race

Difficulty: 8/10

Any%

Warpless videos



Optimal

  • This is the TackBlossom's video that is to explain this trick.


Safe

  • The most important thing for the IDs is to spawn the invincibility barrel before the beetle, while the hook is still loaded. Take the climb slowly to ensure everything is correct.
  • 00:15 You want to move a bit backwards after landing on the beetle, or you'll risk bonking the bramble and not grabbing the invincibility barrel when you damage boost.
  • The frame window of the clash rather becomes more or even less lenient depending on how you jumped into the corner of the bramble.
  • You want to jump at the end of the bramble (more or less at the big thorn).
  • Slow down or stop (as shown in the video) to confirm you are in the correct position. The example shown in the video may or may not be too late for some players. Experiment what works for you.
  • You want to clash when Dixie automatically turns around. With the set-up shown in the video, the timing is only a little after when Dixie starts to fall.
  • Stall at the plank at 00:23 to correctly set the camera for the Krook.
  • Hit the hook back to the Krook when he throws it, then simply jump through him to kill him, or jump over him.
  • Jump and quickly throw to the left at the Squawk crate.

Extra Wrong Warp info

Things That Matter

  • The most important thing is to spawn the invincibility barrel before the beetle while the hook is still loaded so the IDs are correct. You can go slower and still get correct IDs, but it will cost a few seconds over a fast vine climb.
  • 0:00 Setup for if you get the wrong ID on the beetle. You need to recognize that you did the climb incorrectly which is fairly difficult (sometimes a "bad" vine climb still loads correct ids).
  • 0:40 Proper movement through the post-clash section is very important, as there are small movement errors that can mess with the IDs of the final objects. There are 2 ways to move through this section; by either doing a small hop (full jump will ruin IDs) through the hook or by jumping over him. Both ways will guarantee the box and bonus have the required IDs.
  • 1:28 The beetle can live from the clash and you must make sure he dies before you proceed.