Difference between revisions of "Candy's Challenge 3"

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*The [[DKC GBC Tricks & Movement#Random Number Generation (RNG)|RNG]] manipulation depends on not dying, getting [[DKC GBC Tricks & Movement#Perfect Overworld Movement|perfect overworld movement]], beating [[Coral Capers GBC|Coral Capers]] relatively quickly and visiting every other area which calls for RNG up to this point: bonus 2 in [[Ropey Rampage GBC|Ropey Rampage]], bonus 3 in [[Millstone Mayhem GBC|Millstone Mayhem]], [[Necky's Nuts GBC|Necky's Nuts]], and bonus 1 in [[Forest Frenzy GBC|Forest Frenzy]].
 
*The [[DKC GBC Tricks & Movement#Random Number Generation (RNG)|RNG]] manipulation depends on not dying, getting [[DKC GBC Tricks & Movement#Perfect Overworld Movement|perfect overworld movement]], beating [[Coral Capers GBC|Coral Capers]] relatively quickly and visiting every other area which calls for RNG up to this point: bonus 2 in [[Ropey Rampage GBC|Ropey Rampage]], bonus 3 in [[Millstone Mayhem GBC|Millstone Mayhem]], [[Necky's Nuts GBC|Necky's Nuts]], and bonus 1 in [[Forest Frenzy GBC|Forest Frenzy]].
 
*5 different seeds were tested by finishing Coral Capers "optimally" and then waiting up to 4.5 seconds for the RNG to change. They produced different results in Necky and the bonuses, but all produced the same result in Candy's Challenge, so either you have plenty of time in Coral Capers or it doesn't actually matter.
 
*5 different seeds were tested by finishing Coral Capers "optimally" and then waiting up to 4.5 seconds for the RNG to change. They produced different results in Necky and the bonuses, but all produced the same result in Candy's Challenge, so either you have plenty of time in Coral Capers or it doesn't actually matter.
*As long as the necessary requirements for the manipulation are satisfied, the coin will spawn in barrel 3. The first 3 positions on every seed tested were 3, 2, 3, so if you see this sequence it means you likely still have it.
+
*As long as the necessary requirements for the manipulation are satisfied, the coin will spawn in barrel 3. The first 3 positions on every seed tested were 3, 2, 3, so if you see this sequence it means you likely still have it (after the 3rd stop it could change, though).
 
*Failing the bonus loses about 10 seconds so if you have to guess, make it count. You can try pausing to help see where the coin goes in the final stop.
 
*Failing the bonus loses about 10 seconds so if you have to guess, make it count. You can try pausing to help see where the coin goes in the final stop.

Latest revision as of 00:18, 24 July 2023

Level Details
Game Donkey Kong Country GBC
World name Candy's Challenges
Level name Candy's Challenge 3
Previous level Candy's Challenge 2
Next level Candy's Challenge 4

Normal

  • The coin in this level is random and its final position is only visible for 3 frames, making this bonus very difficult. Fortunately, the coin can be manipulated.
  • The RNG manipulation depends on not dying, getting perfect overworld movement, beating Coral Capers relatively quickly and visiting every other area which calls for RNG up to this point: bonus 2 in Ropey Rampage, bonus 3 in Millstone Mayhem, Necky's Nuts, and bonus 1 in Forest Frenzy.
  • 5 different seeds were tested by finishing Coral Capers "optimally" and then waiting up to 4.5 seconds for the RNG to change. They produced different results in Necky and the bonuses, but all produced the same result in Candy's Challenge, so either you have plenty of time in Coral Capers or it doesn't actually matter.
  • As long as the necessary requirements for the manipulation are satisfied, the coin will spawn in barrel 3. The first 3 positions on every seed tested were 3, 2, 3, so if you see this sequence it means you likely still have it (after the 3rd stop it could change, though).
  • Failing the bonus loses about 10 seconds so if you have to guess, make it count. You can try pausing to help see where the coin goes in the final stop.