Difference between revisions of "Castle Crush"
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| next = [[Clapper's Cavern]] | | next = [[Clapper's Cavern]] | ||
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− | Difficulty: | + | Difficulty: |
+ | *No Wrong Warp: 2/10 | ||
+ | *Wrong Warp: 5/10 | ||
==Any%== | ==Any%== | ||
===Castle Crush wrong warp === | ===Castle Crush wrong warp === |
Revision as of 03:02, 16 December 2018
Game | Donkey Kong Country 2 |
---|---|
World name | K.Rool's Keep |
Level name | Castle Crush |
Previous level | Windy Well |
Next level | Clapper's Cavern |
Difficulty:
- No Wrong Warp: 2/10
- Wrong Warp: 5/10
Contents
Any%
Castle Crush wrong warp
Notes
- Throw Up + Left.
- Let the level kill the first enemy to reduce lag.
Castle Crush wrong warp Tutorial /w visual cues
https://www.twitch.tv/videos/264026894
Legacy cc / Twig's Tutorial
Notes
- Killing enemies lags the crush for 2 frames and putting the barrel down lags the crush for 1 frame. If it's not required to kill an enemy for more serious lag reduction, it's best to let the enemy die on it's own.
- You can reduce lag by killing the Spinys before jumping onto the goal.
- Make sure Dixie is positioned correctly after Diddy is killed. If Dixie isn't far enough left, she'll be crushed by the invisible ceiling before she can jump onto the goal.