Difference between revisions of "Castle Crush"
ZeldaRocks (talk | contribs) (Added a tip related to the Castle Crush Skip glitch.) |
Cryptonberry (talk | contribs) m (→Castle Crush Skip a.k.a. kuchiyose glitch) |
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Line 12: | Line 12: | ||
{{#ev:youtube|BT9rU_MmaLA|560||http://www.youtube.com/watch?v=BT9rU_MmaLA }} | {{#ev:youtube|BT9rU_MmaLA|560||http://www.youtube.com/watch?v=BT9rU_MmaLA }} | ||
'''Notes''' | '''Notes''' | ||
+ | *Killing enemies lags the crush for 2 frames and putting the barrel down lags the crush for 1 frame. If it's not required to kill an enemy for more serious lag reduction, it's best to let the enemy die on it's own. | ||
*You can reduce lag by killing the Spinys before jumping onto the goal. | *You can reduce lag by killing the Spinys before jumping onto the goal. | ||
*Make sure Dixie is positioned correctly after Diddy is killed. If Dixie isn't far enough left, she'll be crushed by the invisible ceiling before she can jump onto the goal. | *Make sure Dixie is positioned correctly after Diddy is killed. If Dixie isn't far enough left, she'll be crushed by the invisible ceiling before she can jump onto the goal. |
Revision as of 19:12, 18 December 2016
Game | Donkey Kong Country 2 |
---|---|
World name | K.Rool's Keep |
Level name | Castle Crush |
Previous level | Windy Well |
Next level | Clapper's Cavern |
Difficulty: 1/10
Any%
Castle Crush Skip a.k.a. kuchiyose glitch
Notes
- Killing enemies lags the crush for 2 frames and putting the barrel down lags the crush for 1 frame. If it's not required to kill an enemy for more serious lag reduction, it's best to let the enemy die on it's own.
- You can reduce lag by killing the Spinys before jumping onto the goal.
- Make sure Dixie is positioned correctly after Diddy is killed. If Dixie isn't far enough left, she'll be crushed by the invisible ceiling before she can jump onto the goal.