Difference between revisions of "Coral Capers"
Cryptonberry (talk | contribs) |
(→All Stages) |
||
Line 18: | Line 18: | ||
*Avoid touching any walls on the way up immediately after grabbing Enguarde in order to get past the first Croctopus. If you bump into a wall, you'll have to clip through him (charge right before you run into him). | *Avoid touching any walls on the way up immediately after grabbing Enguarde in order to get past the first Croctopus. If you bump into a wall, you'll have to clip through him (charge right before you run into him). | ||
*Charging into corners will give you lengthen your charge (and give you a speed boost as a result). | *Charging into corners will give you lengthen your charge (and give you a speed boost as a result). | ||
+ | |||
+ | ===Corners Visual=== | ||
+ | [[File:Coral_corner1.jpg|350px]] | ||
===Alternate Strat=== | ===Alternate Strat=== |
Revision as of 21:52, 9 September 2020
Game | Donkey Kong Country |
---|---|
World name | Kongo Jungle |
Level name | Coral Capers |
Previous level | Reptile Rumble |
Next level | Barrel Cannon Canyon |
Difficulty:
- Optimal: Transcendent/10
All Stages
Optimal
Notes:
- When mounting Enguarde, press up and B right before landing on him to get a faster start.
- Avoid touching any walls on the way up immediately after grabbing Enguarde in order to get past the first Croctopus. If you bump into a wall, you'll have to clip through him (charge right before you run into him).
- Charging into corners will give you lengthen your charge (and give you a speed boost as a result).
Corners Visual
Alternate Strat
- This strat for the first Croctopus is much easier to start out with.