Difference between revisions of "Croctopus Chase"

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{{Infobox level
 
{{Infobox level
| image = LockjawsLocker.jpg
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| image = CroctopusChase.png
 
| game = Donkey Kong Country
 
| game = Donkey Kong Country
 
| world_name = [[Gorilla Glacier]]
 
| world_name = [[Gorilla Glacier]]
Line 7: Line 7:
 
| next = [[Torchlight Trouble]]
 
| next = [[Torchlight Trouble]]
 
}}
 
}}
Difficulty:
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'''Difficulty:'''
*Safe: 1/10
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*Optimal: Mythological/10
*Optimal: 5/10
 
==Any%==
 
'''Optimal Route:''' {{#ev:youtube|UmpQTYfeAOI|560||http://www.youtube.com/watch?v=UmpQTYfeAOI}}
 
Notes:
 
*Getting the jump directly into the barrel is quite difficult and hard to be consistent at. Hence, this level has commonly been called "Luckjaw."
 
*To perform the jump, press and hold right and Y once Diddy or Dixie lands onto the top barrel
 
*The idea behind the trick is to not let the Kong touch the borders when spinning down, because once you do, you cannot change your horizontal direction.
 
*The motion then becomes Y+right.. Y+left... Y+right->B
 
*The jump itself is hard, but it is still recommended to always go for it.  It will save 2~3 seconds if successful and failing will lose you ~1 second on the safe method.
 
*Not [http://cronikeys.com/dkc2/index.php?title=Tricks#Goal_Swapping Goal Swapping] (i.e., having Dixie out for 1-5) sets you up for a [http://cronikeys.com/dkc2/index.php?title=Tricks#Wrong_Warp Wrong Warp] in the next level.
 
  
 
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==All Stages==
'''Safe Route:''' {{#ev:youtube|3Leh7sT1uGQ|560||http://www.youtube.com/watch?v=3Leh7sT1uGQ}}
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===Optimal===
Notes:
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{{#ev:youtube|GzLBQGei6QE|560|| https://www.youtube.com/watch?v=GzLBQGei6QE}}
*[http://cronikeys.com/dkc2/index.php?title=Tricks#Goal_Swapping Goal Swapping]
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'''Notes:'''
 
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*This is by far the hardest stage in the game to not lose time to.
==101%==
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*Croctopus Chase is all about building up momentum as you maneuver around the corners, while trying to cut past each corner as early as possible.
 
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*Mashing B quickly while swimming upwards also has a fairly dramatic affect on how fast your stage is, since this adds up throughout the stage.
Coming soon!
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*For sections where you hug a wall before moving towards a corner, it's recommended to create visual cues along the wall for when to being moving left or right to ensure that you never bonk.
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*There is a specific spot where you want to bonk the ceiling at 1:11 that allows you to descend right past the next corner. Careful though, if you try to bonk the ceiling a bit too late, you'll end up bonking much higher, since the ceiling is uneven.
 +
*It is easy to lose 2-5 seconds over optimal, even when you learn the path. Practice enough to not take wrong turns and actively try to cut corners as well as you can during runs, and you'll improve over time.
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*A solid Croctopus Chase is one that's fast enough to beat the pianos from playing at the end of the stage ("Pianoless), while a really solid one will end before the bass kicks in before that ("Bassless"). You can even get a Croctopus Chase that's a whole second faster than Bassless, so keep at it!

Latest revision as of 20:54, 29 September 2023

Level Details
Game Donkey Kong Country
World name Gorilla Glacier
Level name Croctopus Chase
Previous level Ice Age Alley
Next level Torchlight Trouble

Difficulty:

  • Optimal: Mythological/10

All Stages

Optimal

Notes:

  • This is by far the hardest stage in the game to not lose time to.
  • Croctopus Chase is all about building up momentum as you maneuver around the corners, while trying to cut past each corner as early as possible.
  • Mashing B quickly while swimming upwards also has a fairly dramatic affect on how fast your stage is, since this adds up throughout the stage.
  • For sections where you hug a wall before moving towards a corner, it's recommended to create visual cues along the wall for when to being moving left or right to ensure that you never bonk.
  • There is a specific spot where you want to bonk the ceiling at 1:11 that allows you to descend right past the next corner. Careful though, if you try to bonk the ceiling a bit too late, you'll end up bonking much higher, since the ceiling is uneven.
  • It is easy to lose 2-5 seconds over optimal, even when you learn the path. Practice enough to not take wrong turns and actively try to cut corners as well as you can during runs, and you'll improve over time.
  • A solid Croctopus Chase is one that's fast enough to beat the pianos from playing at the end of the stage ("Pianoless), while a really solid one will end before the bass kicks in before that ("Bassless"). You can even get a Croctopus Chase that's a whole second faster than Bassless, so keep at it!