Difference between revisions of "Croctopus Chase"

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m (Protected "Croctopus Chase" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
(added aquatic ostrich tutorial and added a NMG section.)
 
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| next = [[Torchlight Trouble]]
 
| next = [[Torchlight Trouble]]
 
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==Any% All Stages==
+
'''Difficulty:'''
{{#ev:youtube|HszNyb6yVmk|560||https://www.youtube.com/watch?v=HszNyb6yVmk}}
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*Optimal: Mythological/10
Notes:
 
*There's not much to see in this level. Croctopus Chase is all about cutting corners. Don't get stuck and don't take wide turns.
 
*Practice the stage when you can and focus hard on corners during runs and you'll get the hang of it in time.
 
  
==101%==
+
==All Stages==
 +
===Optimal===
 +
{{#ev:youtube|iSIIIspecWc|560|| https://www.youtube.com/watch?v=iSIIIspecWc}}
 +
'''Notes:'''
 +
*The fastest way to beat Croctopus Chase is to bring Expresso in from the previous stage, utilising the [[DKC_Tricks#Controlling Two Kongs (Split-up Glitch) | Split-up Glitch]]
 +
*(need more notes here)
 +
{{#ev:youtube|mls6f4DIA9w|560|| https://www.youtube.com/watch?v=mls6f4DIA9w}}
  
There aren't bonus Stages here!
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===Safe===
Please use the any% all stages route!
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*Use NMG/NMS route, see below.
 +
 
 +
==No Major Glitches==
 +
===Optimal===
 +
{{#ev:youtube|GzLBQGei6QE|560|| https://www.youtube.com/watch?v=GzLBQGei6QE}}
 +
'''Notes:'''
 +
*This is by far the hardest stage in the game to not lose time to.
 +
*Croctopus Chase is all about building up momentum as you maneuver around the corners, while trying to cut past each corner as early as possible.
 +
*Mashing B quickly while swimming upwards also has a fairly dramatic affect on how fast your stage is, since this adds up throughout the stage.
 +
*For sections where you hug a wall before moving towards a corner, it's recommended to create visual cues along the wall for when to being moving left or right to ensure that you never bonk.
 +
*There is a specific spot where you want to bonk the ceiling at 1:11 that allows you to descend right past the next corner. Careful though, if you try to bonk the ceiling a bit too late, you'll end up bonking much higher, since the ceiling is uneven.
 +
*It is easy to lose 2-5 seconds over optimal, even when you learn the path. Practice enough to not take wrong turns and actively try to cut corners as well as you can during runs, and you'll improve over time.
 +
*A solid Croctopus Chase is one that's fast enough to beat the pianos from playing at the end of the stage ("Pianoless), while a really solid one will end before the bass kicks in before that ("Bassless"). You can even get a Croctopus Chase that's a whole second faster than Bassless, so keep at it!

Latest revision as of 04:54, 7 May 2024

Level Details
Game Donkey Kong Country
World name Gorilla Glacier
Level name Croctopus Chase
Previous level Ice Age Alley
Next level Torchlight Trouble

Difficulty:

  • Optimal: Mythological/10

All Stages

Optimal

Notes:

  • The fastest way to beat Croctopus Chase is to bring Expresso in from the previous stage, utilising the Split-up Glitch
  • (need more notes here)

Safe

  • Use NMG/NMS route, see below.

No Major Glitches

Optimal

Notes:

  • This is by far the hardest stage in the game to not lose time to.
  • Croctopus Chase is all about building up momentum as you maneuver around the corners, while trying to cut past each corner as early as possible.
  • Mashing B quickly while swimming upwards also has a fairly dramatic affect on how fast your stage is, since this adds up throughout the stage.
  • For sections where you hug a wall before moving towards a corner, it's recommended to create visual cues along the wall for when to being moving left or right to ensure that you never bonk.
  • There is a specific spot where you want to bonk the ceiling at 1:11 that allows you to descend right past the next corner. Careful though, if you try to bonk the ceiling a bit too late, you'll end up bonking much higher, since the ceiling is uneven.
  • It is easy to lose 2-5 seconds over optimal, even when you learn the path. Practice enough to not take wrong turns and actively try to cut corners as well as you can during runs, and you'll improve over time.
  • A solid Croctopus Chase is one that's fast enough to beat the pianos from playing at the end of the stage ("Pianoless), while a really solid one will end before the bass kicks in before that ("Bassless"). You can even get a Croctopus Chase that's a whole second faster than Bassless, so keep at it!