Difference between revisions of "DKC3 W1 Warpless"
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| optimal_time = ? | | optimal_time = ? | ||
| previous = none | | previous = none | ||
− | | next = DKC3 W2 Warpless | + | | next = [[DKC3 W2 Warpless]] |
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{{#ev:youtube|8Yk9xfRndc8|560||http://https://www.youtube.com/watch?v=8Yk9xfRndc8}} | {{#ev:youtube|8Yk9xfRndc8|560||http://https://www.youtube.com/watch?v=8Yk9xfRndc8}} | ||
'''Notes''' | '''Notes''' | ||
− | *Taking the lower route before the checkpoint seems around half a second faster than going above even with the lag | + | *Taking the lower route before the checkpoint seems around half a second faster than going above even with the lag. |
− | *You may need to jump earlier than you think when spinning off the ledge near the Koin, else he may push you to the side before you can jump up | + | *You may need to jump earlier than you think when spinning off the ledge near the Koin, else he may push you to the side before you can jump up. |
− | *If you spin into the Kobble before Ellie too early, you will spin off the ledge in such a manner that will place you on top of Ellie instead of bouncing off the box or falling down behind it, so try to avoid that | + | *If you spin into the Kobble before Ellie too early, you will spin off the ledge in such a manner that will place you on top of Ellie instead of bouncing off the box or falling down behind it, so try to avoid that. |
==Doorstop Dash== | ==Doorstop Dash== | ||
− | {{#ev:youtube| | + | {{#ev:youtube|OjdvCkpY57s|560||https://youtu.be/OjdvCkpY57s}} |
'''Notes''' | '''Notes''' | ||
− | *Try to jump off the fourth lever and hover over the Buzzes when the Buzz in front has moved about halfway down | + | *The door clips after taking damage are only possible on the Japanese 1.0 version. |
− | *By using barrels, you can get through doorways quicker, which means you can spend less time on their corresponding levers | + | *Try to jump off the fourth lever and hover over the Buzzes when the Buzz in front has moved about halfway down. |
+ | *By using barrels, you can get through doorways quicker, which means you can spend less time on their corresponding levers. | ||
+ | *Try to spend as little time as possible on the levers. | ||
+ | *The rope jumps at 0:22 and 0:46 save minimal time. | ||
+ | *The bee jump at 0:55 is very precise and not recommended for newer players. | ||
==Tidal Trouble== | ==Tidal Trouble== | ||
− | {{#ev:youtube| | + | {{#ev:youtube|Ak2SIvCYUEU|560||http://https://youtu.be/Ak2SIvCYUEU}} |
'''Notes''' | '''Notes''' | ||
− | *Dixie lets you stay dry for potentially ~95% of the stage | + | *You want to stay out of the water as much as possible, as the current pushes you to the left. |
− | * | + | *Dixie lets you stay dry for potentially ~95% of the stage. |
+ | *Doing this stage solo Dixie reduces lag. Alternatively, you can take the DK barrel at 0:09. | ||
+ | *The hover between the bee and fish at 0:42 is rather precise. Alternatively you can go under the fish or take damage if you have 2 Kongs. | ||
==Skidda's Row== | ==Skidda's Row== | ||
− | {{#ev:youtube| | + | {{#ev:youtube|hodSVyuTg3w|560||https://youtu.be/hodSVyuTg3w}} |
'''Notes''' | '''Notes''' | ||
− | * | + | *[http://dkcspeedruns.com/DKC3_Tricks#Krimp_Just_Defend Just Defend] |
− | *The ending has some tougher Skidda rolls - the first double has a small window of frames with which to spin after landing if you reach it in time | + | *Doing a just defend on the Krimps at 0:17 and 0:41 can save additional minimal time. |
+ | *The ending has some tougher Skidda rolls - the first double has a small window of frames with which to spin after landing if you reach it in time. Hovering and holding Y upon landing can get you an instant roll if executed correctly (as shown in the video). | ||
*Difficulty depends on which rolls you go for, but this is probably the hardest W1 stage for Warpless to execute cleanly (Doorstop Dash being second) | *Difficulty depends on which rolls you go for, but this is probably the hardest W1 stage for Warpless to execute cleanly (Doorstop Dash being second) | ||
− | |||
==Murky Mill== | ==Murky Mill== | ||
− | {{#ev:youtube| | + | {{#ev:youtube|cSyd9XQ6Gv0|560||https://youtu.be/cSyd9XQ6Gv0}} |
'''Notes''' | '''Notes''' | ||
− | * | + | *To skip the Ellie barrel, wait until the elevator is at the top, start a roll against the right wall, do a full jump, buffer a full jump and tap down just before Dixie hits the ground. See the video with inputs below. |
− | + | *[https://cdn.discordapp.com/attachments/268637927213367296/581288724223229952/image0.png Alternative inputs for Ellie skip] | |
− | * | + | *At 0:47 an intentional damage boost is taken to have Kiddy in front for Belcha. |
− | * | + | *[https://www.youtube.com/watch?v=1sA21iQ863w Murky Mill warpless with Ellie] |
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | ||
+ | '''ELLIE SKIP WITH INPUTS''' | ||
+ | <div class="mw-collapsible-content">{{#ev:youtube|CrT3afdU0j4|560||https://www.youtube.com/watch?v=CrT3afdU0j4}} | ||
+ | </div> | ||
+ | </div> |
Latest revision as of 08:41, 24 May 2019
Game | Donkey Kong Country 2 |
---|---|
World name | Lake Orangatanga |
Optimal time | ? |
Previous world | none |
Next world | DKC3 W2 Warpless |
Lakeside Limbo
Notes
- Taking the lower route before the checkpoint seems around half a second faster than going above even with the lag.
- You may need to jump earlier than you think when spinning off the ledge near the Koin, else he may push you to the side before you can jump up.
- If you spin into the Kobble before Ellie too early, you will spin off the ledge in such a manner that will place you on top of Ellie instead of bouncing off the box or falling down behind it, so try to avoid that.
Doorstop Dash
Notes
- The door clips after taking damage are only possible on the Japanese 1.0 version.
- Try to jump off the fourth lever and hover over the Buzzes when the Buzz in front has moved about halfway down.
- By using barrels, you can get through doorways quicker, which means you can spend less time on their corresponding levers.
- Try to spend as little time as possible on the levers.
- The rope jumps at 0:22 and 0:46 save minimal time.
- The bee jump at 0:55 is very precise and not recommended for newer players.
Tidal Trouble
Notes
- You want to stay out of the water as much as possible, as the current pushes you to the left.
- Dixie lets you stay dry for potentially ~95% of the stage.
- Doing this stage solo Dixie reduces lag. Alternatively, you can take the DK barrel at 0:09.
- The hover between the bee and fish at 0:42 is rather precise. Alternatively you can go under the fish or take damage if you have 2 Kongs.
Skidda's Row
Notes
- Just Defend
- Doing a just defend on the Krimps at 0:17 and 0:41 can save additional minimal time.
- The ending has some tougher Skidda rolls - the first double has a small window of frames with which to spin after landing if you reach it in time. Hovering and holding Y upon landing can get you an instant roll if executed correctly (as shown in the video).
- Difficulty depends on which rolls you go for, but this is probably the hardest W1 stage for Warpless to execute cleanly (Doorstop Dash being second)
Murky Mill
Notes
- To skip the Ellie barrel, wait until the elevator is at the top, start a roll against the right wall, do a full jump, buffer a full jump and tap down just before Dixie hits the ground. See the video with inputs below.
- Alternative inputs for Ellie skip
- At 0:47 an intentional damage boost is taken to have Kiddy in front for Belcha.
- Murky Mill warpless with Ellie
ELLIE SKIP WITH INPUTS