DKC3 W2 Warpless
Game | Donkey Kong Country 3 |
---|---|
World name | Kremwood Forest |
Optimal time | ? |
Previous world | DKC3 W1 Warpless |
Contents
Barrel Shield Bust-Up
No zips
Notes
- Basically the same first half as Warps up to the warp barrel, then you need to hesitate a little on the two ropes afterward (before the checkpoint).
- The rope jump at 0:59 is performed to avoid getting hit when jumping off the rope at 1:01.
Riverside Race
Notes
- Cleanly grabbing the invincibility barrel can be tougher than it looks
- Bonus barrel path should yield better results than the water
Squeals on Wheels
Japanese 1.0
Notes
- Only works on the Japanese 1.0 version of the game.
- The swap to Dixie is performed to have Kiddy in front for Springin' Spiders.
Any Version
Notes
- Works on any version of the game.
- You also want the Kong barrel to pop in this stage so you can execute the next stage optimally.
- Make sure you keep the Sneek on camera during its trek on the floor, else it will despawn back to its original location.
- If you pick up the Kong barrel early, make sure not to carry it too close to the doorway in the beginning - it can break on the steel that's left over at the top.
- It saves frames to have Kiddy positioned farther away from the door so that you don't bounce off the Sneek as you pass through.
- No fully consistent setup is known as of yet.
Springin' Spiders
Notes
- You'll want to have Kiddy in front for this level, as Dixie often has a delay after landing on a higher platform.
- If you have Dixie in front, swap at the beginning or break the first DK barrel and swap.
- Not a lot that requires explaining here, just a bunch of jumps (some much tighter than others).
ALTERNATIVE STRATEGY
Notes
- To be able to jump over the bee, you have to despawn it by facing right on the spider.
Bobbing Barrel Brawl
Notes
- For an alternative Ellie skip check the video below.
- To get the roll under the bee at 0:26, you have to water bounce against the edge of the water. If you don't get this bounce, check the video below for alternatives.
- To get the second water bounce at 0:42, you have to hold left for a little while before landing on the water.
- To land on the barrel at 0:52 (or get a second water bounce) you have to hold left before landing.
ALTERNATIVES
Notes
- Start the jump and team throw off the barrel when the "DK" on the barrel is about 75% underwater.
- For a full tutorial on the alternative Ellie skip, using a slightly different setup, check this video by Glan.
- Jumping between the bees after the water bounce is very tight with Kiddy. Make sure the D-pad is neutral until the bee has been killed.