Difference between revisions of "Fire-Ball Frenzy"
Cryptonberry (talk | contribs) |
Cryptonberry (talk | contribs) (→Optimal) |
||
Line 18: | Line 18: | ||
===Optimal=== | ===Optimal=== | ||
− | {{#ev:youtube| | + | {{#ev:youtube|aOmTWQZLYJo|560||https://www.youtube.com/watch?v=aOmTWQZLYJo}} |
− | Notes | + | '''Notes''' |
− | *0: | + | *Starting at 0:28 is The Climb. To do it optimally, you want to grab every rope from underneath, then jump off the ropes to the following platforms ASAP. |
− | *0:45 You'll want to pause before jumping to avoid getting hit on the next jump | + | *Grabbing every rope from underneath is very hard, but can be made consistent. |
+ | **The key here is to do a small roll before you jump, while making sure your jump is still being done on the platform. Your jump also has to be big (hold B). | ||
+ | *Note that climbing ropes from underneath is said to be more inconsistent/trickier on U, as opposed to J. | ||
+ | *0:45 You'll want to pause before jumping to avoid getting hit on the next jump. | ||
+ | *Don't glide at all @1:15. This will let you start your roll earlier. | ||
Revision as of 10:23, 14 February 2017
Game | Donkey Kong Country 3 |
---|---|
World name | Mekanos |
Level name | Fire-Ball Frenzy |
Previous level | Kremwood Forest |
Next level | Demolition Drain-Pipe |
Difficulty:
- Safe: 5/10
- Optimal: 6/10
Any%
Safe
Notes:
- Nothing much to say. It's all skill and damage-boosting.
Optimal
Notes
- Starting at 0:28 is The Climb. To do it optimally, you want to grab every rope from underneath, then jump off the ropes to the following platforms ASAP.
- Grabbing every rope from underneath is very hard, but can be made consistent.
- The key here is to do a small roll before you jump, while making sure your jump is still being done on the platform. Your jump also has to be big (hold B).
- Note that climbing ropes from underneath is said to be more inconsistent/trickier on U, as opposed to J.
- 0:45 You'll want to pause before jumping to avoid getting hit on the next jump.
- Don't glide at all @1:15. This will let you start your roll earlier.