Difference between revisions of "Fire-Ball Frenzy"

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(Optimal)
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===Optimal===
 
===Optimal===
{{#ev:youtube|wcmpzo3j5WY|560||http://www.youtube.com/watch?v=wcmpzo3j5WY}}
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{{#ev:youtube|aOmTWQZLYJo|560||https://www.youtube.com/watch?v=aOmTWQZLYJo}}
Notes:
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'''Notes'''
*0:29 Ropes on U are not as consistent to grab from underneath than they are on J and are seemingly random
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*Starting at 0:28 is The Climb. To do it optimally, you want to grab every rope from underneath, then jump off the ropes to the following platforms ASAP.
*0:45 You'll want to pause before jumping to avoid getting hit on the next jump
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*Grabbing every rope from underneath is very hard, but can be made consistent.
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**The key here is to do a small roll before you jump, while making sure your jump is still being done on the platform. Your jump also has to be big (hold B).
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*Note that climbing ropes from underneath is said to be more inconsistent/trickier on U, as opposed to J.
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*0:45 You'll want to pause before jumping to avoid getting hit on the next jump.
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*Don't glide at all @1:15. This will let you start your roll earlier.
  
  

Revision as of 10:23, 14 February 2017

Level Details
Game Donkey Kong Country 3
World name Mekanos
Level name Fire-Ball Frenzy
Previous level Kremwood Forest
Next level Demolition Drain-Pipe

Difficulty:

  • Safe: 5/10
  • Optimal: 6/10

Any%

Safe

Notes:

  • Nothing much to say. It's all skill and damage-boosting.

Optimal

Notes

  • Starting at 0:28 is The Climb. To do it optimally, you want to grab every rope from underneath, then jump off the ropes to the following platforms ASAP.
  • Grabbing every rope from underneath is very hard, but can be made consistent.
    • The key here is to do a small roll before you jump, while making sure your jump is still being done on the platform. Your jump also has to be big (hold B).
  • Note that climbing ropes from underneath is said to be more inconsistent/trickier on U, as opposed to J.
  • 0:45 You'll want to pause before jumping to avoid getting hit on the next jump.
  • Don't glide at all @1:15. This will let you start your roll earlier.