Difference between revisions of "Glimmer's Galleon"

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| next = [[Krockhead Klamber]]
 
| next = [[Krockhead Klamber]]
 
}}
 
}}
Difficulty: 4/10
+
Difficulty
 +
*Safe: 10/10
 +
*Optimal: 10/10
 
==Any%==
 
==Any%==
===Optimal===
+
===Safe===
{{#ev:youtube|E4ZKXtcIZos|560||http://www.youtube.com/watch?v=E4ZKXtcIZos}}
+
{{#ev:youtube|yVYUx9Qo5xU|560||https://www.youtube.com/watch?v=yVYUx9Qo5xU}}
 
'''Notes'''
 
'''Notes'''
*This level is deceptively hard. Not touching any walls/corners is difficult to achieve.
+
*We swap to Diddy at 0:33 since Diddy's hitbox is smaller. This makes the end of this level easier.
*(Not shown in video) If you do the final water room quick enough, you can despawn the puffer and not have to wait for his spine to go by while going up the final tunnel.
+
*This level is deceptively hard. Not touching any walls/corners is difficult to achieve, and requires a ton of practice.
**Alternatively, if you did not despawn him but are still going fast enough, you can go up the tunnel before the spine hits you.
+
*You can manipulate the puffer explosion in the final room and not have to wait for his spine to go by while going up the final tunnel. To do so, hug the corners seen below when entering the area and move quickly past the puffers:
*On VC, Glimmer does not blind the screen when moving the light left to right like he does on SNES.
 
*You never want to be Diddy in this level he is bad please see diagram for proof.
 
[[File:NeverDiddy.jpg]]
 
 
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
'''MORE STRATS'''
+
'''Puffer Manip'''
<div class="mw-collapsible-content">{{#ev:youtube|nRbkwkd3upk|560||http://www.youtube.com/watch?v=nRbkwkd3upk}}
+
<div class="mw-collapsible-content">
*Do not swap kongs during the level; keep Dixie the entire time, and do an off-[http://cronikeys.com/dkc2/index.php?title=Tricks#Goal_Swapping goal swap] at the very end instead.
+
[[File:GlimmersCorner.png]]<br>
**Since Dixie's hitbox is slightly bigger than Diddy, navigating the level can be a bit harder.
 
*While it is hard to properly time, due to the length of the strategy and the nature of the level, it seems to save around .5s
 
 
</div>
 
</div>
 
</div>
 
</div>
 +
*Alternatively, if you did not despawn him but are still going fast enough, you can go up the tunnel before the spine hits you.
 +
*On Virtual Console, Glimmer does not blind the screen when moving the light left to right like he does on SNES.
 +
**This may seem like a good thing for VC, but us SNES players firmly believe that each white flash makes us stronger speedrunners, making up for the billion frames lost due to poor load times.
  
 +
===Optimal===
 +
{{#ev:youtube|Ll8IC7Rtq0I|560||https://www.youtube.com/watch?v=Ll8IC7Rtq0I}}
 +
'''Additions'''
 +
*Wait for the third DK barrel in the stage to grab Diddy to reduce lag at the section after halfway.
 +
*Perform the Kipples swap at the end of stage, in order to have Diddy in front for [[Krockhead Klamber]].
 +
*You never want to be Diddy in this level he is bad please see diagram for proof.
 +
**Since Dixie's hitbox is slightly bigger than Diddy, navigating the level can be a bit harder.
 +
[[File:NeverDiddy.jpg]]
  
 
+
'''References'''
==102%==
+
*Drum's 41:58 might be old, but still has [https://www.youtube.com/watch?v=d2l8OCm9HQU&t=7m5s one of the best Glimmer's Galleon ever done].
{{#ev:youtube|zmiHNLvrKZs|560||http://www.youtube.com/watch?v=zmiHNLvrKZs}}
+
*[https://www.youtube.com/watch?v=GA0MOf6nt70 V0oid's 78.81]
  
  
 
[[Category:Krem Quay]]
 
[[Category:Krem Quay]]
 
[[Category:Level]]
 
[[Category:Level]]

Latest revision as of 00:31, 4 October 2020

Level Details
Game Donkey Kong Country 2
World name Krem Quay
Level name Glimmer's Galleon
Previous level Barrel Bayou
Next level Krockhead Klamber

Difficulty

  • Safe: 10/10
  • Optimal: 10/10

Any%

Safe

Notes

  • We swap to Diddy at 0:33 since Diddy's hitbox is smaller. This makes the end of this level easier.
  • This level is deceptively hard. Not touching any walls/corners is difficult to achieve, and requires a ton of practice.
  • You can manipulate the puffer explosion in the final room and not have to wait for his spine to go by while going up the final tunnel. To do so, hug the corners seen below when entering the area and move quickly past the puffers:

Puffer Manip

GlimmersCorner.png

  • Alternatively, if you did not despawn him but are still going fast enough, you can go up the tunnel before the spine hits you.
  • On Virtual Console, Glimmer does not blind the screen when moving the light left to right like he does on SNES.
    • This may seem like a good thing for VC, but us SNES players firmly believe that each white flash makes us stronger speedrunners, making up for the billion frames lost due to poor load times.

Optimal

Additions

  • Wait for the third DK barrel in the stage to grab Diddy to reduce lag at the section after halfway.
  • Perform the Kipples swap at the end of stage, in order to have Diddy in front for Krockhead Klamber.
  • You never want to be Diddy in this level he is bad please see diagram for proof.
    • Since Dixie's hitbox is slightly bigger than Diddy, navigating the level can be a bit harder.

NeverDiddy.jpg

References