Difference between revisions of "Glimmer's Galleon"

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| next = [[Krockhead Klamber]]
 
| next = [[Krockhead Klamber]]
 
}}
 
}}
Difficulty: 4/10
+
Difficulty
 +
*Safe: 10/10
 +
*Optimal: 10/10
 
==Any%==
 
==Any%==
===Optimal===
+
===Safe===
{{#ev:youtube|E4ZKXtcIZos|560||http://www.youtube.com/watch?v=E4ZKXtcIZos}}
+
{{#ev:youtube|iFoDU6id3pM|560||http://www.youtube.com/watch?v=iFoDU6id3pM}}
 
'''Notes'''
 
'''Notes'''
*This level is deceptively hard. Not touching any walls/corners is difficult to achieve.
+
*This level is deceptively hard. Not touching any walls/corners is difficult to achieve, and requires a ton of practice.
*(Not shown in video) If you do the final water room quick enough, you can despawn the puffer and not have to wait for his spine to go by while going up the final tunnel.
+
*(Shown in Optimal video) If you do the final water room quick enough by avoiding the walls coming into it, you can despawn the puffer and not have to wait for his spine to go by while going up the final tunnel.
 
**Alternatively, if you did not despawn him but are still going fast enough, you can go up the tunnel before the spine hits you.
 
**Alternatively, if you did not despawn him but are still going fast enough, you can go up the tunnel before the spine hits you.
 
*On VC, Glimmer does not blind the screen when moving the light left to right like he does on SNES.
 
*On VC, Glimmer does not blind the screen when moving the light left to right like he does on SNES.
 +
 +
 +
===Optimal===
 +
{{#ev:youtube|QZvbsKzzNAY|560||http://www.youtube.com/watch?v=QZvbsKzzNAY}}
 +
'''Additions'''
 +
*Wait for the second DK barrel in the stage to grab Diddy, as it is slightly more in your path.
 +
*Perform the ''Kipples swap'' at the end of stage, in order to have Diddy in front for [[Krockhead Klamber]].
 
*You never want to be Diddy in this level he is bad please see diagram for proof.
 
*You never want to be Diddy in this level he is bad please see diagram for proof.
 +
**Since Dixie's hitbox is slightly bigger than Diddy, navigating the level can be a bit harder.
 
[[File:NeverDiddy.jpg]]
 
[[File:NeverDiddy.jpg]]
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 
'''MORE STRATS'''
 
<div class="mw-collapsible-content">{{#ev:youtube|nRbkwkd3upk|560||http://www.youtube.com/watch?v=nRbkwkd3upk}}
 
*Do not swap kongs during the level; keep Dixie the entire time, and do an off-[http://cronikeys.com/dkc2/index.php?title=Tricks#Goal_Swapping goal swap] at the very end instead.
 
**Since Dixie's hitbox is slightly bigger than Diddy, navigating the level can be a bit harder.
 
*While it is hard to properly time, due to the length of the strategy and the nature of the level, it seems to save around .5s
 
</div>
 
</div>
 
 
  
  

Revision as of 04:34, 25 January 2015

Level Details
Game Donkey Kong Country 2
World name Krem Quay
Level name Glimmer's Galleon
Previous level Barrel Bayou
Next level Krockhead Klamber

Difficulty

  • Safe: 10/10
  • Optimal: 10/10

Any%

Safe

Notes

  • This level is deceptively hard. Not touching any walls/corners is difficult to achieve, and requires a ton of practice.
  • (Shown in Optimal video) If you do the final water room quick enough by avoiding the walls coming into it, you can despawn the puffer and not have to wait for his spine to go by while going up the final tunnel.
    • Alternatively, if you did not despawn him but are still going fast enough, you can go up the tunnel before the spine hits you.
  • On VC, Glimmer does not blind the screen when moving the light left to right like he does on SNES.


Optimal

Additions

  • Wait for the second DK barrel in the stage to grab Diddy, as it is slightly more in your path.
  • Perform the Kipples swap at the end of stage, in order to have Diddy in front for Krockhead Klamber.
  • You never want to be Diddy in this level he is bad please see diagram for proof.
    • Since Dixie's hitbox is slightly bigger than Diddy, navigating the level can be a bit harder.

NeverDiddy.jpg


102%