Glimmer's Galleon

From DKC Speedruns
Revision as of 23:41, 24 March 2016 by Crismas (talk | contribs)
Jump to: navigation, search
Level Details
Game Donkey Kong Country 2
World name Krem Quay
Level name Glimmer's Galleon
Previous level Barrel Bayou
Next level Krockhead Klamber

Difficulty

  • Safe: 10/10
  • Optimal: 10/10

Any%

Safe

Notes

  • This level is deceptively hard. Not touching any walls/corners is difficult to achieve, and requires a ton of practice.
  • (Shown in Optimal video) If you do the final water room quick enough by avoiding the walls coming into it, you can despawn the puffer and not have to wait for his spine to go by while going up the final tunnel.
    • Alternatively, if you did not despawn him but are still going fast enough, you can go up the tunnel before the spine hits you.
  • On Virtual Console, Glimmer does not blind the screen when moving the light left to right like he does on SNES.


Optimal

Additions

  • Wait for the second DK barrel in the stage to grab Diddy, as it is slightly more in your path.
  • Perform the Kipples swap at the end of stage, in order to have Diddy in front for Krockhead Klamber.
  • You never want to be Diddy in this level he is bad please see diagram for proof.
    • Since Dixie's hitbox is slightly bigger than Diddy, navigating the level can be a bit harder.

NeverDiddy.jpg

References