Difference between revisions of "Gusty Glade"
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*Optimal: 6/10 | *Optimal: 6/10 | ||
==Any%== | ==Any%== | ||
− | + | '''Safe:'''{{#ev:youtube|KW9tqHm_X5g|560||http://www.youtube.com/watch?v=KW9tqHm_X5g}} | |
− | ''' | + | '''Optimal:'''{{#ev:youtube|Y2wiNV2yQr8|560||http://www.youtube.com/watch?v=Y2wiNV2yQr8}} |
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+ | Notes: | ||
+ | *At 0:32, this roll is often referred to as the Rolly Roll. | ||
+ | *The inputs are quite precise; after jumping to the ledge with the DK barrel, you must momentarily let go of Y and then press it again when your close enough off the ledge. | ||
+ | *If you press Y too early, then you grab the DK barrel; if you press Y too late, you will just fall down off the ledge. | ||
==102%== | ==102%== | ||
{{#ev:youtube|s9SNpCFkbek|560||http://www.youtube.com/watch?v=s9SNpCFkbek}} | {{#ev:youtube|s9SNpCFkbek|560||http://www.youtube.com/watch?v=s9SNpCFkbek}} | ||
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[[Category:Gloomy Gulch]] | [[Category:Gloomy Gulch]] | ||
[[Category:Level]] | [[Category:Level]] |
Revision as of 04:19, 7 June 2014
Game | Donkey Kong Country 2 |
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World name | Gloomy Gulch |
Level name | Gusty Glade |
Previous level | Haunted Hall |
Next level | Parrot Chute Panic |
Difficulty:
- Safe: 4/10
- Optimal: 6/10
Any%
Safe:
Optimal:
Notes:
- At 0:32, this roll is often referred to as the Rolly Roll.
- The inputs are quite precise; after jumping to the ledge with the DK barrel, you must momentarily let go of Y and then press it again when your close enough off the ledge.
- If you press Y too early, then you grab the DK barrel; if you press Y too late, you will just fall down off the ledge.