Difference between revisions of "Haunted Hall"

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==Any%==
 
==Any%==
 
===Optimal===
 
===Optimal===
{{#ev:youtube|bGZ641eKthc|560||https://www.youtube.com/watch?v=l40D_jjzIYQ}}
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{{#ev:youtube|l40D_jjzIYQ|560||https://www.youtube.com/watch?v=l40D_jjzIYQ}}
 
'''Notes'''
 
'''Notes'''
 
*Jump up all upwards slopes, no matter the size.
 
*Jump up all upwards slopes, no matter the size.

Revision as of 17:30, 27 March 2017

Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Haunted Hall
Previous level Ghostly Grove
Next level Gusty Glade

Difficulty:

  • Optimal: 4/10
  • Optimal Alternative: Albert Einstein/10

Any%

Optimal

Notes

  • Jump up all upwards slopes, no matter the size.
  • Jumping down small slopes will lose you time, only aim to jump down large slopes.
  • Jumping on flat ground loses time, with some exceptions.
  • Jumping into the transition doors also saves minimal frames. Aim as high as you can.
    • These may not feel like much, but an optimal Haunted Hall route can save up to 3-4 seconds compared to a casual route.
  • Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there is one bee in the J version).

Optimal Alternative (TAS Route)

Notes

  • Carefully follow precisely where the video jumps and the size of these jumps. This may seem like a lot to take in, but every jump adds up.
    • Failing to follow exactly this will cause you to lose time instead of save.
    • Nearly every jump has a visual cue at a railroad tie or wooden post (or shortly after one, in a few cases).
  • This route is difficult to learn/memorize, but saves ~1.1 over the "optimal" route above.
  • This could be ~0.1 faster on J (see safe route above at 1:15; the section where there is one bee instead of two).