Difference between revisions of "Haunted Hall"
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Difficulty: | Difficulty: | ||
− | *Optimal: | + | *Optimal: 4/10 |
*Optimal Alternative: Albert Einstein/10 | *Optimal Alternative: Albert Einstein/10 | ||
==Any%== | ==Any%== | ||
===Optimal=== | ===Optimal=== | ||
− | {{#ev:youtube|bGZ641eKthc|560||https://www.youtube.com/watch?v= | + | {{#ev:youtube|bGZ641eKthc|560||https://www.youtube.com/watch?v=l40D_jjzIYQ}} |
'''Notes''' | '''Notes''' | ||
*Jump up all upwards slopes, no matter the size. | *Jump up all upwards slopes, no matter the size. | ||
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*Jumping into the transition doors also saves minimal frames. Aim as high as you can. | *Jumping into the transition doors also saves minimal frames. Aim as high as you can. | ||
**These may not feel like much, but an optimal Haunted Hall route can save up to 3-4 seconds compared to a casual route. | **These may not feel like much, but an optimal Haunted Hall route can save up to 3-4 seconds compared to a casual route. | ||
− | *Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there | + | *Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there is one bee in the J version). |
===Optimal Alternative (TAS Route)=== | ===Optimal Alternative (TAS Route)=== |
Revision as of 17:29, 27 March 2017
Game | Donkey Kong Country 2 |
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World name | Gloomy Gulch |
Level name | Haunted Hall |
Previous level | Ghostly Grove |
Next level | Gusty Glade |
Difficulty:
- Optimal: 4/10
- Optimal Alternative: Albert Einstein/10
Any%
Optimal
Notes
- Jump up all upwards slopes, no matter the size.
- Jumping down small slopes will lose you time, only aim to jump down large slopes.
- Jumping on flat ground loses time, with some exceptions.
- Jumping into the transition doors also saves minimal frames. Aim as high as you can.
- These may not feel like much, but an optimal Haunted Hall route can save up to 3-4 seconds compared to a casual route.
- Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there is one bee in the J version).
Optimal Alternative (TAS Route)
Notes
- Carefully follow precisely where the video jumps and the size of these jumps. This may seem like a lot to take in, but every jump adds up.
- Failing to follow exactly this will cause you to lose time instead of save.
- Nearly every jump has a visual cue at a railroad tie or wooden post (or shortly after one, in a few cases).
- This route is difficult to learn/memorize, but saves ~1.1 over the "optimal" route above.
- However, it only saves ~0.7 over Djeez's Haunted.
- This could be ~0.1 faster on J (see safe route above at 1:15; the section where there is one bee instead of two).