Difference between revisions of "Haunted Hall"

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Difficulty: 0/10
 
Difficulty: 0/10
 
==Any%==
 
==Any%==
 +
{{#ev:youtube|WcJue485G7A|560||http://www.youtube.com/watch?v=WcJue485G7A}}
 +
'''Notes'''
 +
*Jumping up and down slopes can save minimal frames.
 +
*Jumping into the transition doors also saves minimal frames.
 +
*Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there is two bees in the american version).
 +
 +
  
{{#ev:youtube|WcJue485G7A|560||http://www.youtube.com/watch?v=WcJue485G7A}}
 
Notes:
 
*As seen in [[Rickety Race]], jumping down slopes can save some frames.
 
*Jumping into the doors when transitioning sections also saves some frames.
 
*Even if you don't do these jumps, its not a big deal.
 
 
==102%==
 
==102%==
 
{{#ev:youtube|gOvJMS7Ms54|560||http://www.youtube.com/watch?v=gOvJMS7Ms54}}
 
{{#ev:youtube|gOvJMS7Ms54|560||http://www.youtube.com/watch?v=gOvJMS7Ms54}}
 +
'''Notes'''
 +
*Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.
  
  
 
[[Category:Gloomy Gulch]]
 
[[Category:Gloomy Gulch]]
 
[[Category:Level]]
 
[[Category:Level]]

Revision as of 01:03, 12 May 2014

Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Haunted Hall
Previous level Ghostly Grove
Next level Gusty Glade

Difficulty: 0/10

Any%

Notes

  • Jumping up and down slopes can save minimal frames.
  • Jumping into the transition doors also saves minimal frames.
  • Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there is two bees in the american version).


102%

Notes

  • Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.