Difference between revisions of "Haunted Hall"
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Difficulty: 0/10 | Difficulty: 0/10 | ||
==Any%== | ==Any%== | ||
+ | {{#ev:youtube|WcJue485G7A|560||http://www.youtube.com/watch?v=WcJue485G7A}} | ||
+ | '''Notes''' | ||
+ | *Jumping up and down slopes can save minimal frames. | ||
+ | *Jumping into the transition doors also saves minimal frames. | ||
+ | *Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there is two bees in the american version). | ||
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==102%== | ==102%== | ||
{{#ev:youtube|gOvJMS7Ms54|560||http://www.youtube.com/watch?v=gOvJMS7Ms54}} | {{#ev:youtube|gOvJMS7Ms54|560||http://www.youtube.com/watch?v=gOvJMS7Ms54}} | ||
+ | '''Notes''' | ||
+ | *Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue. | ||
[[Category:Gloomy Gulch]] | [[Category:Gloomy Gulch]] | ||
[[Category:Level]] | [[Category:Level]] |
Revision as of 22:45, 11 June 2014
Game | Donkey Kong Country 2 |
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World name | Gloomy Gulch |
Level name | Haunted Hall |
Previous level | Ghostly Grove |
Next level | Gusty Glade |
Difficulty: 0/10
Any%
Notes
- Jumping up and down slopes can save minimal frames.
- Jumping into the transition doors also saves minimal frames.
- Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there is two bees in the american version).
102%
Notes
- Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.