Difference between revisions of "Haunted Hall"

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(fuck y'all)
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{{#ev:youtube|WcJue485G7A|560||http://www.youtube.com/watch?v=WcJue485G7A}}
 
{{#ev:youtube|WcJue485G7A|560||http://www.youtube.com/watch?v=WcJue485G7A}}
 
'''Notes'''
 
'''Notes'''
*Jumping up and down slopes can save minimal frames.
+
*Jumping up and down slopes can save seconds[citation needed]
 
*Jumping into the transition doors also saves minimal frames.
 
*Jumping into the transition doors also saves minimal frames.
 
*Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there is two bees in the american version).
 
*Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there is two bees in the american version).

Revision as of 01:18, 19 November 2014

Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Haunted Hall
Previous level Ghostly Grove
Next level Gusty Glade

Difficulty: 0/10

Any%

Notes

  • Jumping up and down slopes can save seconds[citation needed]
  • Jumping into the transition doors also saves minimal frames.
  • Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there is two bees in the american version).


102%

Notes

  • Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.