Difference between revisions of "Haunted Hall"
m |
|||
Line 11: | Line 11: | ||
{{#ev:youtube|WcJue485G7A|560||http://www.youtube.com/watch?v=WcJue485G7A}} | {{#ev:youtube|WcJue485G7A|560||http://www.youtube.com/watch?v=WcJue485G7A}} | ||
'''Notes''' | '''Notes''' | ||
− | *Jumping up and down slopes can save seconds | + | *Jumping up and down slopes can save seconds. |
*Jumping into the transition doors also saves minimal frames. | *Jumping into the transition doors also saves minimal frames. | ||
*Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there is two bees in the american version). | *Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there is two bees in the american version). |
Revision as of 01:19, 19 November 2014
Game | Donkey Kong Country 2 |
---|---|
World name | Gloomy Gulch |
Level name | Haunted Hall |
Previous level | Ghostly Grove |
Next level | Gusty Glade |
Difficulty: 0/10
Any%
Notes
- Jumping up and down slopes can save seconds.
- Jumping into the transition doors also saves minimal frames.
- Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there is two bees in the american version).
102%
Notes
- Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.