Difference between revisions of "Haunted Hall"
m (Protected "Haunted Hall" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
(Added an updated tape and updated notes) |
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Line 9: | Line 9: | ||
Difficulty: 0/10 | Difficulty: 0/10 | ||
==Any%== | ==Any%== | ||
− | {{#ev:youtube| | + | {{#ev:youtube|bGZ641eKthc|560||https://www.youtube.com/watch?v=bGZ641eKthc}} |
'''Notes''' | '''Notes''' | ||
− | *Jumping | + | *Jumping down small slopes will lose you time, only aim to jump down large slopes. |
*Jumping into the transition doors also saves minimal frames. Aim as high as you can. | *Jumping into the transition doors also saves minimal frames. Aim as high as you can. | ||
*Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there are two bees in the american version). | *Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there are two bees in the american version). |
Revision as of 21:51, 4 February 2016
Game | Donkey Kong Country 2 |
---|---|
World name | Gloomy Gulch |
Level name | Haunted Hall |
Previous level | Ghostly Grove |
Next level | Gusty Glade |
Difficulty: 0/10
Any%
Notes
- Jumping down small slopes will lose you time, only aim to jump down large slopes.
- Jumping into the transition doors also saves minimal frames. Aim as high as you can.
- Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there are two bees in the american version).
102%
Notes
- Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.