Difference between revisions of "Haunted Hall"

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m (Protected "Haunted Hall" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
(Added an updated tape and updated notes)
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Difficulty: 0/10
 
Difficulty: 0/10
 
==Any%==
 
==Any%==
{{#ev:youtube|WcJue485G7A|560||http://www.youtube.com/watch?v=WcJue485G7A}}
+
{{#ev:youtube|bGZ641eKthc|560||https://www.youtube.com/watch?v=bGZ641eKthc}}
 
'''Notes'''
 
'''Notes'''
*Jumping up and down slopes can save seconds.
+
*Jumping down small slopes will lose you time, only aim to jump down large slopes.
 
*Jumping into the transition doors also saves minimal frames. Aim as high as you can.
 
*Jumping into the transition doors also saves minimal frames. Aim as high as you can.
 
*Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there are two bees in the american version).
 
*Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there are two bees in the american version).

Revision as of 21:51, 4 February 2016

Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Haunted Hall
Previous level Ghostly Grove
Next level Gusty Glade

Difficulty: 0/10

Any%

Notes

  • Jumping down small slopes will lose you time, only aim to jump down large slopes.
  • Jumping into the transition doors also saves minimal frames. Aim as high as you can.
  • Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there are two bees in the american version).


102%

Notes

  • Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.