Difference between revisions of "Haunted Hall"

From DKC Speedruns
Jump to: navigation, search
m
(Any%)
Line 11: Line 11:
 
{{#ev:youtube|bGZ641eKthc|560||https://www.youtube.com/watch?v=bGZ641eKthc}}
 
{{#ev:youtube|bGZ641eKthc|560||https://www.youtube.com/watch?v=bGZ641eKthc}}
 
'''Notes'''
 
'''Notes'''
 +
*Jump up all upwards slopes, no matter the size.
 
*Jumping down small slopes will lose you time, only aim to jump down large slopes.
 
*Jumping down small slopes will lose you time, only aim to jump down large slopes.
 
*Jumping into the transition doors also saves minimal frames. Aim as high as you can.
 
*Jumping into the transition doors also saves minimal frames. Aim as high as you can.
 +
**These may not feel like much, but an optimal Haunted Hall route can save up to 3-4 seconds compared to a casual route.
 
*Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there are two bees in the american version).
 
*Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there are two bees in the american version).
  

Revision as of 08:33, 10 December 2016

Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Haunted Hall
Previous level Ghostly Grove
Next level Gusty Glade

Difficulty: 0/10

Any%

Notes

  • Jump up all upwards slopes, no matter the size.
  • Jumping down small slopes will lose you time, only aim to jump down large slopes.
  • Jumping into the transition doors also saves minimal frames. Aim as high as you can.
    • These may not feel like much, but an optimal Haunted Hall route can save up to 3-4 seconds compared to a casual route.
  • Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there are two bees in the american version).