Difference between revisions of "Haunted Hall"
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*Jump up all upwards slopes, no matter the size. | *Jump up all upwards slopes, no matter the size. | ||
*Jumping down small slopes will lose you time, only aim to jump down large slopes. | *Jumping down small slopes will lose you time, only aim to jump down large slopes. | ||
− | *Jumping on flat ground | + | *Jumping on flat ground loses time. |
*Jumping into the transition doors also saves minimal frames. Aim as high as you can. | *Jumping into the transition doors also saves minimal frames. Aim as high as you can. | ||
**These may not feel like much, but an optimal Haunted Hall route can save up to 3-4 seconds compared to a casual route. | **These may not feel like much, but an optimal Haunted Hall route can save up to 3-4 seconds compared to a casual route. |
Revision as of 08:38, 10 December 2016
Game | Donkey Kong Country 2 |
---|---|
World name | Gloomy Gulch |
Level name | Haunted Hall |
Previous level | Ghostly Grove |
Next level | Gusty Glade |
Difficulty: 0/10
Any%
Notes
- Jump up all upwards slopes, no matter the size.
- Jumping down small slopes will lose you time, only aim to jump down large slopes.
- Jumping on flat ground loses time.
- Jumping into the transition doors also saves minimal frames. Aim as high as you can.
- These may not feel like much, but an optimal Haunted Hall route can save up to 3-4 seconds compared to a casual route.
- Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there are two bees in the american version).