Difference between revisions of "Haunted Hall"
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*Jumping up and down slopes can save seconds. | *Jumping up and down slopes can save seconds. | ||
*Jumping into the transition doors also saves minimal frames. Aim as high as you can. | *Jumping into the transition doors also saves minimal frames. Aim as high as you can. | ||
− | *Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there | + | *Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there are two bees in the american version). |
Revision as of 12:35, 19 March 2015
Game | Donkey Kong Country 2 |
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World name | Gloomy Gulch |
Level name | Haunted Hall |
Previous level | Ghostly Grove |
Next level | Gusty Glade |
Difficulty: 0/10
Any%
Notes
- Jumping up and down slopes can save seconds.
- Jumping into the transition doors also saves minimal frames. Aim as high as you can.
- Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there are two bees in the american version).
102%
Notes
- Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.