Difference between revisions of "Jungle Jinx 102"
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===Optimal=== | ===Optimal=== | ||
{{#ev:youtube|iNxFiPWN8Aw|560||http://www.youtube.com/watch?v=iNxFiPWN8Aw}} | {{#ev:youtube|iNxFiPWN8Aw|560||http://www.youtube.com/watch?v=iNxFiPWN8Aw}} | ||
− | ''' | + | '''Additions''' |
*The roll over the first tire saves 0.13s. | *The roll over the first tire saves 0.13s. | ||
*At 0:10, climbing the hill quickly will make it easier to squeeze through the bee and the tire at the top, saving 1s. | *At 0:10, climbing the hill quickly will make it easier to squeeze through the bee and the tire at the top, saving 1s. |
Latest revision as of 03:15, 30 November 2019
Game | Donkey Kong Country 2 |
---|---|
World name | The Lost World |
Level name | Jungle Jinx |
Previous level | K. Rool Duel |
Next level | Black Ice Battle |
Difficulty:
- Safe: 5/10
- Optimal: 7/10
Safe
Notes
- Beware of the very edges of the ledges in this stage, as they may eat rolls or jumps.
- At 0:56, wait for the tire to be rolling on ground before bouncing on it. Throwing the DK barrel at the cutlass is part of the wait.
- It is possible to do a Scrolly Scroll in this level as seen in Hornet Hole. Referencing the video, the trick begins at 1:05.
- The entire goal of the trick is to get hit by the bee and time entering in the diagonal barrel such that Dixie lands on the tire.
- To do so, repress Y to flutter once Dixie flies up offscreen, then only turn back to enter the barrel after collecting 2 bananas.
- If successful, moving right will give you enormous speed and momentum.
- At 1:12, simply face left to pause the Scrolly Scroll and wait for the rolling tire cycle.
- Make sure to cancel the flutter by letting of Y right before landing on the tire, but keep holding right. Failing to do so will result in death.
- Bouncing on the klampons will end the Scrolly Scroll, so avoid them.
- Near the end, simply run off the ledge and buffer a jump from the lower platform. This will avoid the goal fanfare. Rolling off the ledge does not save any time.
Optimal
Additions
- The roll over the first tire saves 0.13s.
- At 0:10, climbing the hill quickly will make it easier to squeeze through the bee and the tire at the top, saving 1s.
- A good visual cue is to start jumping after the tire has passed halfway through the Venus Flytrap in the background, then do a full jump as soon as possible onto the next tire.
- At 0:21, a medium jump over the tire will avoid the bee without ever letting go of right.
- Jump out of the roll into the bonus barrel when Diddy is under the top 2 bananas in the middle (saves 0.15s over safe).
- In the bonus, throwing Dixie when closer to the flitters is faster, excluding the back throw intentionally done from the ground.
- The bounce at 0:55 can be tricky, as landing on the left side of the tire will result in death. Using the decorations as visual cues for the roll and jump inputs is a good idea here.
- If done successfully, only 2 tires will be bounced on, saving 0.4s in total over the safe strategy.
TIRE CLIP