Difference between revisions of "Jungle Jinx 102"
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+ | {{Infobox level | ||
+ | | image = JungleJinx.png | ||
+ | | game = Donkey Kong Country 2 | ||
+ | | world_name = [[The Lost World]] | ||
+ | | level_name = Jungle Jinx | ||
+ | | previous = [[K. Rool Duel]] | ||
+ | | next = [[Black Ice Battle 102 | Black Ice Battle]] | ||
+ | }} | ||
+ | Difficulty: | ||
+ | *Safe: 5/10 | ||
+ | *Optimal: 7/10 | ||
+ | ===Safe=== | ||
+ | {{#ev:youtube|geHNjGoFEwU|560||http://www.youtube.com/watch?v=geHNjGoFEwU}} | ||
+ | '''Notes''' | ||
+ | *Beware of the very edges of the ledges in this stage, as they may eat rolls or jumps. | ||
+ | *At 0:56, wait for the tire to be rolling on ground before bouncing on it. Throwing the DK barrel at the cutlass is part of the waiting. | ||
+ | *It is possible to do a Scrolly Scroll in this level as seen in [[Hornet Hole]]. Referencing the video, the trick begins at 1:05. | ||
+ | **The entire goal of the trick is to get hit by the bee and time entering in the diagonal barrel such that Dixie lands on the tire. | ||
+ | **To do so, repress Y to flutter once Dixie flies up offscreen, then only turn back to enter the barrel after collecting 2 bananas. | ||
+ | **If successful, moving right will give you enormous speed and momentum. | ||
+ | *At 1:12, simply face left to pause the Scrolly Scroll and wait for the rolling tire cycle. | ||
+ | **Make sure to cancel the flutter by letting of Y right before landing on the tire, but don't let go of right. Failing to do so will result in death. | ||
+ | *Bouncing on the klampons will end the Scrolly Scroll, so avoid them. | ||
+ | *Near the end, simply run off the ledge and buffer a jump from the lower platform. This will avoid the goal fanfare. Rolling off the ledge does not save any time. | ||
+ | |||
===Optimal=== | ===Optimal=== | ||
− | {{#ev:youtube| | + | {{#ev:youtube|iNxFiPWN8Aw|560||http://www.youtube.com/watch?v=iNxFiPWN8Aw}} |
− | Notes: | + | '''Notes''' |
− | * | + | *The roll over the first tire saves 0.13s. |
− | * | + | *At 0:10, climbing the hill quickly will make it easier to squeeze through the bee and the tire at the top, saving 1s. |
− | * | + | **A good visual cue is to start jumping after the tire has passed halfway through the Venus Flytrap in the background, then do a full jump as soon as possible onto the next tire. |
+ | *At 0:21, a medium jump over the tire will avoid the bee without ever letting go of right. | ||
+ | *Jump out of the roll into the bonus barrel when Diddy is under the top 2 bananas in the middle (saves 0.15s over safe). | ||
+ | *In the bonus, throwing Dixie when closer to the flitters is faster, excluding the back throw intentionally done from the ground. | ||
+ | *The bounce at 0:55 can be tricky, as landing on the left side of the tire will result in death. Using the decorations as visual cues for the roll and jump inputs is a good idea here. | ||
+ | **If done successfully, only 2 tires will be bounced on, saving 0.4s in total over the safe strategy. | ||
+ | |||
+ | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> |
Revision as of 19:14, 29 November 2019
Game | Donkey Kong Country 2 |
---|---|
World name | The Lost World |
Level name | Jungle Jinx |
Previous level | K. Rool Duel |
Next level | Black Ice Battle |
Difficulty:
- Safe: 5/10
- Optimal: 7/10
Safe
Notes
- Beware of the very edges of the ledges in this stage, as they may eat rolls or jumps.
- At 0:56, wait for the tire to be rolling on ground before bouncing on it. Throwing the DK barrel at the cutlass is part of the waiting.
- It is possible to do a Scrolly Scroll in this level as seen in Hornet Hole. Referencing the video, the trick begins at 1:05.
- The entire goal of the trick is to get hit by the bee and time entering in the diagonal barrel such that Dixie lands on the tire.
- To do so, repress Y to flutter once Dixie flies up offscreen, then only turn back to enter the barrel after collecting 2 bananas.
- If successful, moving right will give you enormous speed and momentum.
- At 1:12, simply face left to pause the Scrolly Scroll and wait for the rolling tire cycle.
- Make sure to cancel the flutter by letting of Y right before landing on the tire, but don't let go of right. Failing to do so will result in death.
- Bouncing on the klampons will end the Scrolly Scroll, so avoid them.
- Near the end, simply run off the ledge and buffer a jump from the lower platform. This will avoid the goal fanfare. Rolling off the ledge does not save any time.
Optimal
Notes
- The roll over the first tire saves 0.13s.
- At 0:10, climbing the hill quickly will make it easier to squeeze through the bee and the tire at the top, saving 1s.
- A good visual cue is to start jumping after the tire has passed halfway through the Venus Flytrap in the background, then do a full jump as soon as possible onto the next tire.
- At 0:21, a medium jump over the tire will avoid the bee without ever letting go of right.
- Jump out of the roll into the bonus barrel when Diddy is under the top 2 bananas in the middle (saves 0.15s over safe).
- In the bonus, throwing Dixie when closer to the flitters is faster, excluding the back throw intentionally done from the ground.
- The bounce at 0:55 can be tricky, as landing on the left side of the tire will result in death. Using the decorations as visual cues for the roll and jump inputs is a good idea here.
- If done successfully, only 2 tires will be bounced on, saving 0.4s in total over the safe strategy.
TIRE CLIP