Difference between revisions of "K. Rool Duel"

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(Created page with "'''PLEASE REPLACE THESE VIDEOS AND DELETE THIS TEXT''' ==Any%== Level description like talking about how you should roll off the ledge and jump right when you pick up the DK ...")
 
 
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'''PLEASE REPLACE THESE VIDEOS AND DELETE THIS TEXT'''
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{{Infobox level
 
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| image = krool.jpg
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| game = Donkey Kong Country 2
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| world_name = [[The Flying Krock]]
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| level_name = K. Rool Duel
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| previous = [[Screech's Sprint]]
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| next = [[Jungle Jinx True Ending | Jungle Jinx]]
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| previous1 = [[Screech's Sprint 102 | Screech's Sprint 102%]]
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| next1 = [[Jungle Jinx 102 | Jungle Jinx 102%]]
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}}
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Difficulty:
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*Safe: 3/10
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*Perfect Throws: Ultra Instinct/10
 
==Any%==
 
==Any%==
Level description like talking about how you should roll off the ledge and jump right when you pick up the DK barrel and run into the Sneak or whatever the rats are called and then jump on the platform barrels and do that sweet team throw into the warp barrel and then explain how to properly roll into the goal.
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'''Sample'''
 
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{{#ev:youtube|znB0PGgZxL0|560||http://www.youtube.com/watch?v=znB0PGgZxL0}}
{{#ev:youtube|eWCE3i1rM_I|560||Video Comments: }}
 
 
 
==102%==
 
  
Rofl who even plays this.
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'''Complete Video Guide'''
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{{#ev:youtube|bDSJHRJJJvs|560||https://www.youtube.com/watch?v=bDSJHRJJJvs}}
  
{{#ev:youtube|eWCE3i1rM_I|560||Video Comments: }}
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'''Notes'''
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*The only time saver in this fight is reducing the amount of time Krool stays in his suction animation.
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**Perfect throws can save up to 3 seconds, compared to sloppy throws.
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*Getting hit by any type of smoke in round 3 will have Krool wait a few extra seconds before he continues the fight, so avoid it.
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**You can get permanent "Blue Diddy" in this fight by team throwing over the blue smokes but intentionally getting hit with your primary Kong. Keep in mind this will waste 6 seconds, so avoid it on PB pace!
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*With Diddy, you can simply hold Y and left in the corner to avoid the entire final suction phase.
  
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===Backups===
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{{#ev:youtube|sKSYd23-ueY|560||https://www.youtube.com/watch?v=sKSYd23-ueY}}
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'''Notes'''
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*This is what to do if you are purple Dixie at the final phase.
  
[[Category:Flying Krock]]
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[[Category:The Flying Krock]]
 
[[Category:Level]]
 
[[Category:Level]]

Latest revision as of 04:35, 1 December 2019

Level Details
Game Donkey Kong Country 2
World name The Flying Krock
Level name K. Rool Duel
Previous level Screech's Sprint
Next level Jungle Jinx
Previous level Screech's Sprint 102%
Next level Jungle Jinx 102%

Difficulty:

  • Safe: 3/10
  • Perfect Throws: Ultra Instinct/10

Any%

Sample

Complete Video Guide

Notes

  • The only time saver in this fight is reducing the amount of time Krool stays in his suction animation.
    • Perfect throws can save up to 3 seconds, compared to sloppy throws.
  • Getting hit by any type of smoke in round 3 will have Krool wait a few extra seconds before he continues the fight, so avoid it.
    • You can get permanent "Blue Diddy" in this fight by team throwing over the blue smokes but intentionally getting hit with your primary Kong. Keep in mind this will waste 6 seconds, so avoid it on PB pace!
  • With Diddy, you can simply hold Y and left in the corner to avoid the entire final suction phase.

Backups

Notes

  • This is what to do if you are purple Dixie at the final phase.