Difference between revisions of "K. Rool Duel"
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{{#ev:youtube|znB0PGgZxL0|560||http://www.youtube.com/watch?v=znB0PGgZxL0}} | {{#ev:youtube|znB0PGgZxL0|560||http://www.youtube.com/watch?v=znB0PGgZxL0}} | ||
− | + | Notes: | |
+ | *Perfect throws to non-perfect throws can save variable amounts of time | ||
+ | *You can get permanent "Blue Diddy" in this fight by team throwing over the blue attacks but intentionally getting hit with your primary Kong | ||
+ | *With Diddy, you can simply hold Y and left in the corner to avoid the entire suction phase | ||
[[Category:The Flying Krock]] | [[Category:The Flying Krock]] | ||
[[Category:Level]] | [[Category:Level]] |
Revision as of 01:01, 1 October 2012
Game | Donkey Kong Country 2 |
---|---|
World name | The Flying Krock |
Level name | K. Rool Duel |
Previous level | Screech's Sprint |
Next level | Jungle Jinx |
Difficulty:
- Safe: 3/10
- Perfect Throws: 5/10
Any%
Notes:
- Perfect throws to non-perfect throws can save variable amounts of time
- You can get permanent "Blue Diddy" in this fight by team throwing over the blue attacks but intentionally getting hit with your primary Kong
- With Diddy, you can simply hold Y and left in the corner to avoid the entire suction phase