Difference between revisions of "K. Rool Duel"

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Notes:
 
Notes:
 
*Perfect throws to non-perfect throws can save variable amounts of time
 
*Perfect throws to non-perfect throws can save variable amounts of time
*You can get permanent "Blue Diddy" in this fight by team throwing over the blue attacks but intentionally getting hit with your primary Kong
+
*You can get permanent "Blue Diddy" in this fight by team throwing over the blue attacks but intentionally getting hit with your primary Kong. Although it looks flashy, this will lose 2~3 seconds.
 
*With Diddy, you can simply hold Y and left in the corner to avoid the entire suction phase
 
*With Diddy, you can simply hold Y and left in the corner to avoid the entire suction phase
 
[[Category:The Flying Krock]]
 
[[Category:The Flying Krock]]
 
[[Category:Level]]
 
[[Category:Level]]

Revision as of 02:52, 1 January 2013

Level Details
Game Donkey Kong Country 2
World name The Flying Krock
Level name K. Rool Duel
Previous level Screech's Sprint
Next level Jungle Jinx

Difficulty:

  • Safe: 3/10
  • Perfect Throws: 7/10

Any%

Notes:

  • Perfect throws to non-perfect throws can save variable amounts of time
  • You can get permanent "Blue Diddy" in this fight by team throwing over the blue attacks but intentionally getting hit with your primary Kong. Although it looks flashy, this will lose 2~3 seconds.
  • With Diddy, you can simply hold Y and left in the corner to avoid the entire suction phase