Difference between revisions of "K. Rool Duel"
Line 9: | Line 9: | ||
Difficulty: | Difficulty: | ||
*Safe: 3/10 | *Safe: 3/10 | ||
− | *Perfect Throws: | + | *Perfect Throws: 7/10 |
==Any%== | ==Any%== | ||
Revision as of 01:01, 1 October 2012
Game | Donkey Kong Country 2 |
---|---|
World name | The Flying Krock |
Level name | K. Rool Duel |
Previous level | Screech's Sprint |
Next level | Jungle Jinx |
Difficulty:
- Safe: 3/10
- Perfect Throws: 7/10
Any%
Notes:
- Perfect throws to non-perfect throws can save variable amounts of time
- You can get permanent "Blue Diddy" in this fight by team throwing over the blue attacks but intentionally getting hit with your primary Kong
- With Diddy, you can simply hold Y and left in the corner to avoid the entire suction phase