Difference between revisions of "K. Rool Duel"
Line 15: | Line 15: | ||
Notes: | Notes: | ||
*Perfect throws to non-perfect throws can save variable amounts of time | *Perfect throws to non-perfect throws can save variable amounts of time | ||
− | *You can get permanent "Blue Diddy" in this fight by team throwing over the blue attacks but intentionally getting hit with your primary Kong | + | *You can get permanent "Blue Diddy" in this fight by team throwing over the blue attacks but intentionally getting hit with your primary Kong. Although it looks flashy, this will lose 2~3 seconds. |
*With Diddy, you can simply hold Y and left in the corner to avoid the entire suction phase | *With Diddy, you can simply hold Y and left in the corner to avoid the entire suction phase | ||
[[Category:The Flying Krock]] | [[Category:The Flying Krock]] | ||
[[Category:Level]] | [[Category:Level]] |
Revision as of 02:52, 1 January 2013
Game | Donkey Kong Country 2 |
---|---|
World name | The Flying Krock |
Level name | K. Rool Duel |
Previous level | Screech's Sprint |
Next level | Jungle Jinx |
Difficulty:
- Safe: 3/10
- Perfect Throws: 7/10
Any%
Notes:
- Perfect throws to non-perfect throws can save variable amounts of time
- You can get permanent "Blue Diddy" in this fight by team throwing over the blue attacks but intentionally getting hit with your primary Kong. Although it looks flashy, this will lose 2~3 seconds.
- With Diddy, you can simply hold Y and left in the corner to avoid the entire suction phase