K. Rool Duel
Game | Donkey Kong Country 2 |
---|---|
World name | The Flying Krock |
Level name | K. Rool Duel |
Previous level | Screech's Sprint |
Next level | Jungle Jinx |
Difficulty:
- Safe: 3/10
- Perfect Throws: 5/10
Any%
Notes:
- Perfect throws to non-perfect throws can save variable amounts of time
- You can get permanent "Blue Diddy" in this fight by team throwing over the blue attacks but intentionally getting hit with your primary Kong
- With Diddy, you can simply hold Y and left in the corner to avoid the entire suction phase