Difference between revisions of "Kannon's Klaim"
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===Safe=== | ===Safe=== | ||
{{#ev:youtube|jyklUob4d80|560||http://www.youtube.com/watch?v=jyklUob4d80}} | {{#ev:youtube|jyklUob4d80|560||http://www.youtube.com/watch?v=jyklUob4d80}} | ||
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===Optimal=== | ===Optimal=== | ||
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*[[Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi | Team Throw Super Jump]] (This one saves 2.5s to 3s). | *[[Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi | Team Throw Super Jump]] (This one saves 2.5s to 3s). | ||
*Off-[[Tricks#Goal_Swapping | Goal swapping]] | *Off-[[Tricks#Goal_Swapping | Goal swapping]] | ||
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[[Category:Crocodile Cauldron]] | [[Category:Crocodile Cauldron]] | ||
[[Category:Level]] | [[Category:Level]] |
Revision as of 02:44, 24 March 2016
Game | Donkey Kong Country 2 |
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World name | Crocodile Cauldron |
Level name | Kannon's Klaim |
Previous level | Hot-Head Hop |
Next level | Lava Lagoon |
Difficulty:
- Safe: 1/10
- Optimal: 5/10
Any%
Safe
Optimal
Notes
- Team Throw Super Jump (This one saves 2.5s to 3s).
- Off- Goal swapping
TEAM THROW SUPER JUMP TUTORIAL
- While on the ground, team-up with Dixie.
- Jump up so that Diddy is right next to the hook.
- At the peak of Diddy's jump, throw Dixie.
- The recoil from the throw will place Diddy on the hook.
- If Diddy doesn't land on the hook, then you were too far right and the recoil was not able to place Diddy onto the hook.
- Right when Dixie hits the Kannon and begins traveling back to Diddy, jump.
- You want to immediately press and hold jump again before Dixie gets back to Diddy.
- The timing on these jumps is tight; if you were too slow in jumping, then Diddy will just fall. If you were too fast in jumping, you will not maximize your height, and not spawn the barrel.
- If you made it this high, then your jump is good on height. All that's required now is to make the warp barrel in one throw.
- If your height is not enough, you can try throwing a second time after Dixie comes back from hitting enemies on the platform above.
- If your height is really not enough, even the second throw will hit nothing.
- If your height is not enough, you can try throwing a second time after Dixie comes back from hitting enemies on the platform above.
- The way the camera pans affects the loading of the warp barrel, but not too much is known about that.
- Done!
- As a recap, the inputs are:
- A (team-up)
- B (jump to the right of the hook)
- Y (throw Dixie at the Kannon)
- B (jump off the hook as Dixie hits the Kannon and begins tracking back)
- B (jump when Dixie is coming back to you. This input is much faster than you would expect it to be, and you typically want to press and hold B to maximize height)